Posted on Feb. 15, 2019, 5:37 p.m. by RohanDragoon
Hey everyone! I'm looking for some advice on my Jeskai deck (that was my first EDH deck ever) that I want to make better. It's a combat-oriented Narset, Enlightened Master deck, but I don't know what the best cards to cut from it are and if there are better instants for applying combat buffs. Thanks for any help!
Here's the deck: Narset Throatpunch
How about some stuff to keep Narset around like Gift of Immortality and despite being a bit expensive Sword of Feast and Famine and the other swords would be good for giving her protection, but Spectra Ward will make her nearly untouchable unless someone has a All Is Dust or Oblivion Stone . Then also go for some of the extra turn spells like Beacon of Tomorrows , Time Warp , and Time Stretch because if you hit them with her ability then you can go another round and attack again. Also a cheaper turn adding spell would be Stitch in Time despite only working on a coin flip.
February 19, 2019 8:04 p.m.
February 19, 2019 8:08 p.m.
Since you were looking for more combat oriented stuff maybe consider cards like Feat of Resistance , Blustersquall , Titan's Strength . Also extra combat phase stuff would be good like Seize the Day and Combat Celebrant .
February 19, 2019 8:18 p.m.
Hey, thanks for the advice! I really like Gift of Immortality cause I think that'll be a cool way to keep Narset alive. I'm definitely going to put it into the maybeboard and I'm going to playtest with it.
Spectra Ward initially seemed really good, but then I realized that Narset, Enlightened Master wouldn't be benefiting from any of the combat buffs. Sometimes your win comes from attacking with a 22/5 Narset that's got double strike and can't be blocked. For that matter, I also can't run the Lightning Greaves cause it knocks out so many of the crucial combat buff spells. Swiftfoot Boots is okay, but it's a little extraneous, since Narset's already got hexproof, so it's only really adding haste. However, it did get me thinking about other similar cards so I might run Ring of Valkas or Haunted Cloak . But I'll need a little bit more playtesting for that.
I tend to avoid the straight up extra turn spells (cause you lose all of your combat buffs) and instead run several extra combat phases. I've already got Illusionist's Gambit , Savage Beating , Fury of the Horde , and World at War . I'm just a little worried that adding more is going to reduce the effectiveness of Narset when she swings cause she won't hit the combat buffs.
Rogue's Passage is a good card that I had considered. Since Narset's ability triggers on attack, it isn't necessary, but it is still nice in case you fail to hit the cards that keep fer from being blocked or give her indestructible. So I think I'll replace one of my lands with that cause it can't really hurt the deck, only help it.
Thanks for the help!