Mana Rock Opinions

Commander Deck Help forum

Posted on March 16, 2017, 5:22 p.m. by Eiti3

Greetings and salutations. I'm here to ask your opinions on whether or not the following cards should be inserted into my Landless and Creatureless Narset deck.

Currently I am trying to make the deck more stable/reliable as the deck is currently "all theory" and only works if you shape your hand to a large degree. Of course, nothing I add or remove will ever make the deck 100% stable or reliable until Wizards prints more 0-CMC mana rocks. Until then, I am here with a list of a few 1-3 CMC drops that may benefit the deck until Wizards helps a bro out.

For now, the deck is sitting at 32 mana rocks, 4 instant/sorcery burst mana, and an Omniscience under the 'Mana' category. I want to bring that 32/36 (excluding Omniscience) up to a solid 40. I feel like 40% of the deck being mana producers would help stabilize it until new cards are printed.


America, Land(less) of the Free [Creatureless Too]

Commander / EDH Eiti3

SCORE: 192 | 86 COMMENTS | 22218 VIEWS | IN 51 FOLDERS


Group 1 doesn't help well with ramp really, however it gives the deck a bit of draw. I would like to similarize these to my 3-drops where the few amount of 3-drop mana rocks they either produce 2 mana on a single turn or draw a card. I like the idea of being able to draw cards when the Narset engine isn't enough. However, I don't know if that is enough to warrent running them and cutting other valuable cards.

Group 2 are the Diamonds, or how I refer to them as "ETB Tapped". I sincerely dislike rocks like this because I can't use their abilities right away, which may be needed to drop another rock or two before the turn ends, but it instead sits there... I also dislike them for when Narset plops them down and I can't use them immediately for cards like Mirari or simply any cards in my hand. Tell me if I'm ignorant and wrong, but I will need examples for my Tunnel Vision brain.

So... OPINIONS! I would appreciate anything blatant and honest, but I would absolutely love examples. My brain is a bit stubborn and is unable to see other perspectives unless shown. Additionally, if you have any other 0-2 CMC rocks, spells, etc (not lands or creatures -boo, bad) that help the deck be more stable and reliable in Turns 1-4, I would be willing to do pretty much anything. My only gripe is nothing 3CMC or above. (Unless they cost less for some reason like Affinity.)

Thanks, Eiti3

DrukenReaps says... #2

You could try an Amulet of Vigor with group 2 but that'd be 1/99 cards so probably not reliable enough. I would probably just go with group 1. They are a bunch of one offs which sucks but a Salvaging Station could help a bit. Also simply being able to draw more could get you more rocks ergo more mana and so a faster and more stable start.

March 16, 2017 11 p.m.

buildingadeck says... #3

Both group one and group two are horrible. Your rocks need to accelerate you, especially in Narset.

March 17, 2017 3:23 p.m.

Eiti3 says... #4

buildingadeck, then I implore of you inform me of better mana rocks under 3CMC for this specific deck.

March 17, 2017 6:02 p.m.

Eiti3 says... #6

buildingadeck glad to know you looked at the deck to know that those cards are already in there. Don't know why you posted them (example maybe?), when I asked for mana rocks I don't already have.

March 17, 2017 7:02 p.m.

buildingadeck says... #7

Didn't see Chrome Mox, Diamond, or Crypt. Lol

March 17, 2017 7:41 p.m.

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