A pretty straight forward deck that slams huge threats on the board every turn starting on Turn 3. Explanations below:
CREATURES4x Channeler Initiate: Pretty straightforward. Get it down on Turn 2, and ramp until it's big. Boom bam.
4x Drover of the Mighty: I needed ramp creature 5-8, and this fits the bill. Given my least expensive dino is 5 mana, I expect this to simply ramp.
3x Rhonas the Indomitable: 5/5 for 3 mana that's easily activated in this deck? I'll take it.
3x Hazoret the Fervent: The best creature in Standard fits nicely in the curve, activates Rhonas and buys time for the big finisher.
3x Glorybringer: Mainly, this gets rid of something and demands an answer, and without Grasp of Darkness in the format anymore, it's a winner.
2x Regisaur Alpha: I'm not sure about this, but two large bodies, one with haste, is great. This isn't a Dino tribal deck, but the token and the finisher have great synergy.
3x Carnage Tyrant: This comes down, it's only a matter of time.
ARTIFACTS
2x Cultivator's Caravan: Remember this card? Well, it's a solid ramp card, and another huge body. It also serves as cmc 3 card 4 and 5.
SPELLS
4x Commune with Dinosaurs: This is more focused on making sure I hit land drops, with some upside. It's great in the opening and in the endgame.
2x Magma Spray: I'm a bit worried about recursive threats, namely Scrapheap Scrounger and Earthshaker Khenra. This eliminates both (this deck doesn't care about blocking turns 1 and 2).
3x Blossoming Defense: This is A) to protect my ramp creatures and B) a great surprise "You lose" card.
4x
Lightning Strike
: Simply the best red removal and burn in Standard. Duh.
23 LANDS
Let me know if you have any feedback!