its a go go tezzeret deck. its design was to be a balanced deck. where it can compete against any deck, aggro or control, also you will notice that the majority of the creatures are flying besides wurmcoil engine and treasure mage. it gives the deck a better advantage of swords getting through as well as protecting tezzeret from ground and in the air. mid range is when the deck takes control of the match up. treasure mage fetch wurmcoils, swords become available, nighthawks hit the battlefield making your opponent second guess a attack. counter spells come into play. tons of things happen mid range in the deck. also if you notice, the deck is designed to be out of bolt range. a sword equipped to anything will put it out of bolt range. if you combine the elements of the deck right, the deck becomes insane.
It's a balanced tezzeret deck that has several win conditions including the standard inkmoth tezzeret infect combo. As well as the tipical beat down wurmcoil engine an a few other combos like tezzerets -1 with ornathopers for 5/5 flying beat downs. Or useless tumble magnets that run out of charges can become a great ally. Combos like a perilous myr with tezzeret can dance with titans. Their is a control aspect of the deck as well with tumble magnets, rebuttals, night hawks, myrs. As well as good flight control. Swords are in deck for a over the top pressure. Throwing one on a night hawk that swings for 4 life link an is out of bolt range is priceless. Not to mention the discard an untap all my land to set up for counter spells. Another cool combo is chimeric mass. I can use them for multiple purposes like if I wanted to trigger my mox opal I can throw em out their for nothing. Or one of my favorite combos in the deck if I have a sword out. I could tap all my mana if I dealt damage with it my mana resets. Tap all my mana again an throw out a chimeric mass for twice as much. Example: turn 6 I have 6 land out. I tap all land. Attack. Tap again an I can have a 12/12 chimeric mass. Another cool thing with the swords are the ornathopers. If attached they become a 2/4 flyer out of bolt range an can be a serious threat.
April 2, 2011 12:50 p.m.
Stay at 22 land dude, 23 max, Wurmcoil Engine is much more useful. lol @ the deck price
April 3, 2011 2:54 p.m.
Lol. Yeah I droped the land back down to 22 Im thinking about the treasure Mage mb. I could really use the wurmcoil beat downs
April 5, 2011 11:29 a.m.
haha yea, i thought it said you were running four Mox Opal but then i just saw it said three. hmm yea I dunno what u would take out though
April 5, 2011 3:44 p.m.
I took out the chimeric mass. It lts a cool card that I can combo off of with but the deck needs that extra push an the deck is successfully dragging out matchs I feel the treasure Mage can hold a more valuable spot in the deck.
April 5, 2011 8:10 p.m.
Seems nice too.
You have a lot of different combos to work with.
I like the wurmcoil. I just do not have one, or two myself. Maybe I will get some. Maybe.
It seems like 4 swords is overkill to me? Maybe you just really want them.
I'm not a fan of the treasure mage here. I think you could be using those spots for more removal/control.
April 6, 2011 midnight
Lol I thought about it an what ive seen is. The way this deck pulls through is either with swords tezzeret or wurmcoil engine. If I don't draw into anything the deck eventually falls apart which is why I have a decent amount of control in it. I have test played it alot an relized even playing fast decks like b/r vamps or goblins. It can drag matchs out. An I think personally having somethig to fish out wurmcoil engines can really change the tide of a match. I have some removal in sb just incase the deck struggles to hold a critter down or two but I have yet to have a problem with that
April 6, 2011 12:36 a.m.
Yeah. I wish I would have gotten chance to play my Tezz deck more.
I want to make it better, but it is hard to do so without playing it live and seeing it perform.
Playtesting solitaire does not count!
I agree that it can drag out matches. The games I have play I have either beat down quick with Tezz, or played slow slogging games until I absorb the board presence with removal.
My underdog card has surely been Steel Hellkite as I have been able to clear the board against goblins with it. Which is nice.
The swords are ridiculous. I have two, but I'm reluctant to put them in as I have them utilized elsewhere and I deplore swapping between my decks.
April 6, 2011 12:45 a.m.
Dude the swords do wonders lol I mean wonders. Making them discard an set up for counters protection from your critters getting headshotted by black lol. I think it's def a tezzeret control kind of card. I have 4 main board for card draw. Cause just about anything I put it on. Puts it out of bolt range. Makes problems for valacut/ any green/ black deck. An can pound some pressure through
April 6, 2011 12:50 a.m.
Yeah. I may need to do some deep thinking about them.
I love to hate them and hate to love them.
April 6, 2011 12:58 a.m.
Hahaha. Yeah man if you can fit them their great I find myself sometimesNow using tezzeret to just fetch them
April 6, 2011 1:24 a.m.
im thinking about removing the ornithopters out for spellskite, but its a pretty hard decision because the ornithopter doesnt set me back on mana it flys and gets out of bolt range with sword, where on the other hand spellskite is just amazing when it comes to control or RDW. i could use a little help on this one lol
May 24, 2011 11:03 p.m.
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|Date added||4 years|
|Last updated||4 years|
This deck is Legacy legal.
|Tokens||2/2 Zombie, 3/3 Wurm, 3/3 Wurm|