BU Fairies Tempo/Control for Modern Pauper
Oona's Gatewarden is great for keeping even large creatures at bay, since wither will generally be able to allow even a
Silkbind Faerie
to finish off pretty much anything safely. It also is a cheap body, helping Spellstutter Sprite counter larger spells earlier.
Dreamspoiler Sprite turns any instant into a kill spell. If you have 2 in play, retracing
Oona's Grace
kills a Kiln Fiend. One plus a
Peppersmoke
does the same.
Silkbind Faerie
plus Viridian Longbow can stall for time endlessly, kill creatures, or relentlessly ping your opponent.
Latchkey Faeries provide offence, and also some killing power against hexproof creatures.
Into the Roil saves your creatures, is soft removal, doubles as a cantrip if you have the mana, and if you have Dreamspoiler Sprite out is a kill spell to boot. I often will use it to bounce a Spellstutter Sprite to my hand, and then recast it to counter a spell. Again, with just one Dreamspoiler out, that kills a Kiln Fiend.
Soul Manipulation effectively turns into two counterspells for 5 mana, often countering a creature spell, pulling a Spellstutter Sprite out of the graveyard, which can then counter another spell.
Oona's Grace
effectively means that once you get all the land you need, you just pitch it at the end of their turn.
Sideboard Tech:
Against hexproof decks: Devour Flesh, Geth's Verdict, Raven's Crime, Negate, and
Annul
come in instead of
Peppersmoke
, Doom Blade,
Oona's Grace
(since
Oona's Grace
is no longer effective as removal), Viridian Longbow, and one Into the Roil.
Bojuka Bog comes in if you see graveyard interaction.