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I've tried to build this deck with milling being the main win route, but with a backup of mill-enhanced creatures for blocking and swinging if necessary.

This deck's milling potential is based around Fraying Sanity , which doubles the amount of milling you're able to do on your own. Enchant your opponent, then mill away with Breaking , Tome Scour , Mind Sculpt , Mind Grind , and Mind Funeral . Thought Scour mills and puts extra cards in your hand. The creatures in here are meant to be a distraction, but they can also become quite powerful after a bit of milling. Jace's Phantasm is a great opening hand one drop that gives you a 5/5 with flying after a bit of milling. Wight of Precinct Six get's +1/+1 for each creature card in an opponent's graveyard. And Consuming Aberration 's power/toughness are equal to the number of cards in your opponent's graveyard. It also has a great effect for added milling. If your milling stalls out, these creatures might be able to pull out the win.

I only play casually, so running fetches is not an option. Other suggestions are welcome.

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Date added 11 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

19 - 0 Rares

6 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 3.23
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