I am acknowledging the fact that this deck is missing a lot of merfolk, I am acknowledging that it is missing a lot of +1/+1 counter synergy. The reason for that is that this deck is much more aggro than any other merfolk deck I have seen, the addition of the counters and
Kopala in the sideboard are even a little bit uncomfortable because of how aggressive I want this deck to be. I acknowledge that there is an abnormally low amount of lands, and I acknowledge many good cards in UG that are missing, but for right now, this is how the deck sits. The most likely card I am to put into this deck would be
Merfolk Branchwalker, but even then I am uncertain. I fully support and encourage the tweaking of this deck, perhaps I overlooked a very powerful, cheap merfolk that could be substituted for the less important cards, or perhaps once we're fully into the new standard set, a dominating sleeper card appears that has to be incorporated into the deck. I'm still fairly new to a lot of deckbuilding, and this is for sure a lesser known and more off-brand archetype, so I am really trying to break the mould by pulling out a potentially very powerful deck that not many players will know the matchup to, and therefore will be confused on how to sideboard against.