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So this exists. 3 infinite combos in standard is kinda ridiculous. Whats more ridiculous is this tech list. All 3 combos that I know in the same list and optimized with the control and draw cards to get those combos faster. The side board includes more cards for clear depending on what you play against. Feedback are welcomed. Wanna optimize the deck before I bring it to FMN :)

Combo:

Saheeli Rai + Felidar Guardian. Infinite Felidar tokens with haste.

Wandering Fumarole + Crackdown Construct. Infinity/Infinity power and toughness Crackdown Construct.

1 Panharmonicon + 2 Decoction Module + Whirler Virtuoso. Infinite 1/1 Thopper flying tokens.

Tips:

Saheeli Rai + Felidar Guardian can end your opp one shot one turn 6. Try to bait out any counters and spells beforehand or try to wait for your opp to spend all their mana. Summon Felidar Guardian and blink 1 land back, then play Saheeli Rai with the last 3 land and finish the combo.

In the sideboard you will find slip thru space. If your opp is play too many creatures and you are not to worried about spells or counters, play slip thru space to get Crackdown Construct's damage in.

If early on you cannot play any of the combos, consider playing as many tokens or copies of any combos that you have to drag on the late game. Eventually you will have a Wandering Fumarole and/or the copies of Panharmonicon and Decoction Modules on the battlefield. Any draws into a Crackdown Construct or a Whirler Virtuoso would mean a instant win.

Suggestions

Updates Add

Update 1:Played it for multiple rounds of casual standard games with people from the card shop today and got to test how well the deck worked for me. Played against demon black control and aetherborn decks won all games so far(around 7 games). The land base is steady and easy to work. Early game was a bit slower than I'd like but still decent in surviving. Use Fillgree and any copies of the same cards that are part of the combos to bait out removals and help you survive the early game. Especially if you have a spare Saheeli the scry early on is helpful to fish out more cards. Do not hesitate to use all your energy on one card for removal or making early game Thoppers with Whirler Virtuoso. In the late game you would be able to dominate no matter what cards you draw, if you have a Wandering Fummarole or the artifacts out already, any of the 2 combos are ready to end next turn.

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Date added 7 years
Last updated 7 years
Exclude colors BG
Splash colors W
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

12 - 4 Rares

26 - 2 Uncommons

6 - 9 Commons

Cards 60
Avg. CMC 2.94
Tokens Copy Clone, Thopter 1/1 C
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