History Repeats Itself
Teshar, Ancestor's Apostle
Let's you grab creatures back from the grave every time you play a legendary, saga or artifact and we make use of all of that.
The Flame of Keld
is used late game to draw some more cards and finally have a huge turn where all your red damage deals 2 extra. This is huge because every tick of
Judith, the Scourge Diva
now does 3 as does
Footlight Fiend
.
Fireblade Artist
does 4 so in total if you have all those together you deal 10 burst damage in a single upkeep and its not over then. Bring back or play a
Viashino Pyromancer
for another 4 damage. In a crisis,
Path of Mettle
can be used here to clear the board although that's a last resort because it kills Teshar.
Sacrifice Targets
Footlight Fiend
: Pop him for 1 damage.
Sparring Construct
: Less good than Footlight but triggers the historic revive while Footlight doesn't.
Viashino Pyromancer
: You want this guy in your grave so you can bring him back for more damage.
Militia Bugler
: Similar to Pryomancer, you want this guy to die so you can get his ETB effect again.
Oh and don't worry about sacrificing
Fireblade Artist
,
Judith, the Scourge Diva
or
Tajic, Legion's Edge
either because they all come back from revival.
Huge Revive Targets
Militia Bugler
: If you need more things you can always rely on this guy! Beware he may not be that useful if you plan on playing
The Flame of Keld
soon.
Judith, the Scourge Diva
: Get more attack and kill your things for damage. Yeah its pretty good.
Tajic, Legion's Edge
: Bring him back and instantly attack. Don't worry about him dying at all since you just bring him back!
Other Stuff
The Flame of Keld
: Don't wait til this is the last card in your hand to play this! You need a fast kill and you don't care about binning a few cards because most likely you'll be able to bring them back with the 2 cards you draw next turn. You also need to trigger the bonus damage as soon as possible.
Path of Mettle
: Don't be afraid to kill your 1 health 1 drops. They're not the best to bring back but they do guarantee something.
Footlight Fiend
also lets you pick off a single 2 health enemy.
Dead Revels
: Basically reads "draw 2 cards" except you get to pick. Take back small stuff like
Sparring Construct
to play immediately and trigger revive.
Shalai, Voice of Plenty
: Not <3 mana cost so doesn't get revived but can trigger a revive. Also protects
Teshar, Ancestor's Apostle
which is relevant a lot of the time. In fact we probably need more of it. Thankfully,
Dead Revels
can always bring back this and
Teshar, Ancestor's Apostle
.
Changes
This has a lot of 2 and 3 card counts mainly because with legendaries you don't want too many copies, but also because I'm not sure what the most optimal cards are here. For one, I'm not sure if
Costly Plunder
is good while also running
The Flame of Keld
. However, I'm not sure the deck runs enough sacrifice engines so that's why I kept 2.
Dead Revels
honestly seems like a better
Costly Plunder
if put more into the grave by other means.
Shalai, Voice of Plenty
and
Dead Revels
are also the only protection we have for
Teshar, Ancestor's Apostle
so a deck with removal will tear into this currently.