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Hedron Alignment Shenanigans

Commander / EDH* RGWU

GormAuslander


Sideboard

Enchantment (6)


Maybeboard

Creature (1)

Sorcery (1)


This is going to be super stupid, but super fun

The goal is simple: win using Hedron Alignment. Pretty obvious. We have a few cards to help with this, mostly stuff that brings things in from the sideboard and things which will copy spells.

Basically, we need at least 1x Hedron Alignment in each zone: Exile, Hand, Graveyard, and on the Battlefield. We need to personally create, exile, and destroy multiple instances of this card. For this, card draw is essentially the most important thing. Mill yourself, but have Laboratory Maniac just in case.

What needs to be done:

  1. A suitable commander. I'm willing to give up Research, since it's all I have in red and green, if it means a commander that could boost this deck

  2. Moar card draw

  3. An arsenal of creatures, enchantments, and artifacts which simultaneously enhance the deck's goal as well as providing protection from those that would interrupt the grand scheme.

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