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Golgari rises from the ashes

Standard BRG (Jund)

Stagren


Sideboard


Maybeboard


Explaining the title:This was originally a golgari deck, but it was really slow, and it was almost at the point where I'd always lose to aggro. I added som red and with some imagination you can understand how I came to the conclusion that the title I chose sounded cool.

Some deck-tech:

The beaters:

Lotleth Troll and Scavenging Ooze. These two are brothers in arms, and they will wreak havoc whever they are out. Getting either of them out early is often a possibility, and when that is possible they quickly turn into serious threats.

Assisters:

Varolz, the Scar-Striped: I have one of this guy, because when he comes out he is sometimes insanely good, but I don't have a deck made to support having him out all the time.

Deathrite Shaman: Do I even need a reason? He is very useful as graveyard hate if I don't already have scavenging ooze out, and since I have so much removal I can almost always exile instants/sorceries all day long.

Ghor-Clan Rampager: The trample is often useful, and when he hits the yard it is often possible to use him for something. If I have a lack of creatures he isn't a bad body to build on.

Late game heavy stuff:

Desecration Demon:He will rarely get to attack, but he is a respectable target to scavenge, and on the field he is just value all day. Works well with Blood.

Death's Presence: Just in case the game comes to lategame, and the anemy topdecks some removal to kill my tank i have this thing to make it a bit sweeter of a deal for me. Just transicioning the power from one creature to another isn't too bad.

Deadbridge Chant: Fills the graveyard pretty nicely, and the effect of getting to pick a random card every turn is just icing on the cake.

Vraska the Unseen: I love this card, but it's hard to play in a a good way, so it has a pity-spot in this deck, although it does some work occasionally.

Finishing spells:

Flesh / Blood and Armed / Dangerous are both great finishers for when you have a piece of beef on the field and can't quite get to lethal.

Removal:

I have a lot of removal in this deck, since it's so slow, and I think It's hilarious to see my enemies curse under their breath as i triumphantly show them my fifth removal-spell of the game. Yes, I'm that guy.

If you have actually read to this point you might have noticed that my mana-base is a mess, and you are absolutely correct. At the moment I can not afford any Overgrown Tombs, Blood Crypts or scry temples, so this deck has some mana problems.

I have just changed this deck from terribly slow golgari to slightly less slow Jund, so I might have missed some potential cards. All suggestions are appreciated. Don't be afraid to critizise, as long as you are constructive.

Thank you for reading!

Suggestions

Updates Add

Remade the deck almost completely from a Golgari only to a new and improved Jund deck!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

25 - 3 Rares

10 - 11 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 3.53
Tokens Assassin 1/1 B w/ Player Killer
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