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Goblins Overrun! (Mono Red Goblins)

Modern* Aggro Goblins Mono-Red Tribal

MollyMab


Sideboard

Instant (1)

Enchantment (4)

Artifact (6)


This is my Mono red-goblins build.

The deck is pretty simple. Use the tribal synergies of goblins to power out as many of them as possible and then beat face.

The curve goes up to 5, which is a little unusual for me. Normally I say the curve should cap out of 4 unless you run super ramp or can cheat them into play. In this case I can cheat them into play with Warren Instigator which makes a spicey turn 3 play.

A couple of things I want to say though.

Warren Instigator puts 2 goblin permanent into plays so generally the right play is to put a lord into play on the first strike and the other goblin in on the second play.

You shouldn't run Tarfire in a goblin deck when Shock is available. Simple reason, Tarmogoyf will get bigger.

Any comments welcome!

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Revision 4 See all

(8 years ago)

-1 Aether Vial main
+4 Goblin Piledriver main
Date added 10 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 3 Mythic Rares

28 - 5 Rares

8 - 5 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 2.08
Tokens Goblin 1/1 R
Folders Modern Decks, Tribal
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