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This deck uses a set of both Navigator's Compass and Fountain of Renewal to keep your health nice and high through the first couple of turns. On turn three you should have 1-3 artifacts on the board, play Skilled Animator and turn one of your artifacts into a creature and swing for 5. If they were out since turn 1 or 2 then they won't have summon sickness. On turn 4 you want to get Thran Temporal Gateway on the board. If you don't have a gate but have Karn, the Great Creator , put him down and fetch a gate. The gate will allow you to get Tezzeret, Artifice Master out to start generating tokens, or get Parhelion II out to win the game. Once Parhelion is out, use Karn's +1 to turn her into a 8/8, she'll generate her 2 4/4 attacking angel tokens and swing for 16 in the air.

If you have a gate in hand use Karn to fetch Parhelion, and vice versa.

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Date added 4 years
Last updated 3 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 2 Mythic Rares

15 - 8 Rares

14 - 5 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 3.33
Tokens Angel 4/4 W w/ Vigilance, Construct 0/0 C, Copy Clone, Emblem Tezzeret, Artifice Master, Knight 2/2 W w/ Vigilance, Thopter 1/1 C
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