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Enchantment (1)


Description

This entire deck is built to get energy then play Aetherwind Basker, and pump him for the win. You may also pump other creatures as a secondary win condition.

Updates

I have decided to mostly focus on the energy aspect of the deck now, I play tested the deck last week and it went great I ended going 2-2 with it. These are the changes I have made:

Took Out:4x Architect of the Untamed3x Baral's Expertise3x Rishkar, Peema Renegade2x Rashmi, Eternities Crafter4x Druid of the Cowl

I added:

4x Longtusk Cub4x Aether Meltdown4x Rogue Refiner4x Weaver of Currents

I hope you all enjoy the changes and I can't wait for feedback thanks again.

Comments

jaylawlerrr says... #1

Looks like a fun deck! I really like Rashmi, Eternities Crafter and Bounty of the Luxa, I think they both work really well in this deck- Thumbs up!

June 26, 2017 10:15 p.m.

multimedia says... #2

Hey Inexist93, you asked me at Energy Elves to take a look at your deck. It looks good, but your ramping into the wrong creature :) +1

Consider playing Aetherwind Basker in place of Scaled Behemoth. Basker has much more synergy with your strategy of energy and filling the battlefield with Elves. The synergy between Basker and Bristling Hydra is nuts. You can get Hydra on the battlefield before Basker even as fast as turn three and then really benefit from the all the energy that Basker can make when it later on enters play to pump Hydra. Hydra might be the best energy sink to use in Standard and being able to play it turn three from either Servant of the Conduit or Druid of the Cowl is very good. I would play 3-4x Hydra in place of 3x Bounty of the Luxa and 1x Glimmer of Genius.

I think you're better off using Elves and other creatures as your ramp and not playing Bounty or moving it to the sideboard because it's just too slow it doesn't even ramp you the turn after it's been in play, you first have to draw a card and then the next turn you can use it to ramp. Because of the slow ramp I think Rishkar, Peema Renegade is a better ramp option and he's an Elf.

I'm not a fan of Architect of the Untamed even though she's an Elf consider replacing her with Rogue Refiner. Refiner is one of the best energy cards in Standard and he's Simic colors.

Until he rotates Sylvan Advocate is one of the best Elves and is much better than Sage of Shaila's Claim. Advocate has nice synergy with Rishkar, Peema Renegade. The two together can be fantastic ramp. Sage is fine for budget/rotation reasons because she can also be used as ramp with Rishkar.

Consider adding 2-4x Lumbering Falls as creature lands if you're in colors for them they're very good.

You're going to need some removal main deck I recommend Baral's Expertise. Baral's can be pseudo removal, bounce, while at the same time let you play just about any card other than Basker for free.

I'm happy to help, if you would like further help let me know.

Good luck with your deck


June 27, 2017 2:33 a.m.

Bass_f13nd says... #3

Cut 2 aetherwind baskers and aid from the cowl for vizier of the menagerie and make room for majestic myriarch from hod

July 3, 2017 11:01 a.m.

Inexist93 says... #4

Thank for the advice I am on the lookout for the vizier of the menagerie. But it is a great card for this type of deck. Awesome suggestion Bass_f13nd

July 3, 2017 1:35 p.m.

multimedia says... #5

Hey, I like the changes you have made a lot. While I don't like that you have abandoned the Elf theme your deck looks better because you did.

Weaver of Currents is an interesting option and it does let you cast Aetherwind Basker turn four with additional help from Servant of the Conduit as long as you make your land drops or turn five with Blossoming Defense backup. Servant into Currents into Aetherwind. I think you will notice the improvement a lot since you have added Rogue Refiner he's such a great energy card.

My suggestion is to add 4x Oath of Nissa in place of 2x Blossoming Defense and 2x Glimmer of Genius. I recommend it as a 4 of because you want to be able to cast it turn one. Oath can help to find your ramp creatures, Servant or Currents in the early game and if you already have them then it can help you find what your ramping into, Hydra or Aetherwind or Nissa. One of the problems with ramp is some games you'll draw all your ramp and not the things you want to be ramping into or vice versa, the things you want to ramp into, but no ramp. Having a way to possibly find Servant, Currents, Aetherwind, Hydra or Nissa for only one mana in these situations is nice.


July 3, 2017 9:09 p.m.

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Compare to inventory
Date added 4 months
Last updated 4 months
Exclude colors WBR
Splash colors U
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.80
Folders Standard, Poss
Top rank #77 on 2017-07-04
Views 1518