Draw hand

 photo Tezzerets Touch.jpg

 photo Battle at the Bridge.jpg

"This is bigger than you. All of you."

This is a tap-out control deck using Tezzeret the Schemer's ultimate as the win condition, it happens very often with the current build. He keeps you alive because the opponent is forced to attack him instead of you. His high loyalty cost is great, he can usually take a hit or two and survive. The back up/main win conditions are with the copys of Tezzeret's Touch. Early game you want to strip threats from the opponent's hand with Harsh Scrutinys. Then use the Pacification Array s to tap down anything on the field.

The mainboard Fumigate's are very key to dealing with this deck's worst match-up, red variant vehicle aggro. Which is why Fragmentizes are in the sideboard. It was hard building a correct and consistent mana base around the double costing cards, but it works very well as is. I tried 24-26 lands, but it doesn't work for this type of deck. You end up either mana flooding with useless artifacts in play, or drawing into non-interactive artifacts with a bunch of mana to spend. So the 20-22 land mana base is correct with Renegade Map s. You have mana fixing help from Spire of Industry, Prophetic Prism, Terrarion , and Tezzeret's Lotus Petals.

Reverse Engineer works excellent with the cheap artifacts, and the lower mana base allows you to usually draw into gas. You have all the tools you need to keep your Tezzerets protected. When the opponent is tapped out or you're stabilized, drop him. Don't be afraid to use a copy of him to down tick his ability to pick off creatures either, it's necessary sometimes with certain draws. You'll be using all of his abilities with this deck.

I'm sure the deck could be improved somehow, but it's quite strong currently. Trying to balance artifacts, removal, card draw, survivability, and a mana base to glue it all together is a hard feat for the current Tezzeret.. But it's a solid shell to go off of. I spent a lot of time testing and tweaking the deck so it runs smoothly. I will be continuously looking for faster ways to close out a game without changing the chemistry of the current cards.

 photo Torrential Gearhulk.jpg

Tezzeret the Schemer - Your main win condition, and can be used to pick off creatures. You'll be using all of his abilities with this deck.
Tezzeret's Touch - This card has proven to be a beating. It's good to drop early if you have it, or late game when all resources have been exhausted on both sides. It's not easily removed without mainboard artifact removal or a Fatal Push.
Fatal Push - Nice removal for early threats. Revolt can be triggered with Renegade Map , Terrarion , or a Tezzeret Lotus Petal.

Grasp of Darkness - Good for getting around the indestructible creatures without wasting a Fumigate.
Fumigate - By far the weakest match-up i've come across is red variant vehicle aggro. Surprisingly, this deck handles regular aggro pretty well. So these inclusions are for those vehicle match-ups, and a good reset otherwise if needed.

Harsh Scrutiny - This card has been an all-star, and has won me many games. Taking any threat, getting information, and scrying into whatever you need is a very powerful early play. Can swing the odds in your favor quick.

Reverse Engineer - Very good card draw if built around correctly. It's castable as early as turn 3 to fill your hand back up, and gives you an advantage early on. Also finds Fumigate quicker if facing an onslaught.
Terrarion - To help cast the double mana cards, and another cantrip.

Renegade Map - With this we're able to play less lands, and more of a chance to draw into gas while making land drops. Also just a cheap artifact for Reverse Engineer .

Prophetic Prism - Cantrip and mana fixing.

Pacification Array - Another all-star, saved my ass so many times. This card is very versatile, and prevents damage from coming in. A solid artifact slot for a Tezzeret deck.





ETFC1204 says... #1

the dovin bans are not necessary for this deck, anguished unmaking is better than murder but other than that i would just cut the white but no dovin

January 29, 2017 12:54 p.m.

SnowWolf-20 says... #2

It might be beneficial to run Glimmer of Genius in this deck. Gives a great 4 cards deep if you want it. Plus 2 energy which could be used to fuel your Aether Hub. The mana fixing would be better and more consistent for longer. Just a thought. If you don't mind me prying a bit. What was Explosive Apparatus supposed to be used for mainly? Removal/direct damage?

January 29, 2017 1:23 p.m.

C4rnif3X says... #3

ETFC1204 - Although Anguished Unmaking is great, it is kind of unnecessary for just creature removal. I have Ruinous Path in the side for Planeswalkers. Is that suggestion because a lot of vehicles, artifact, and enchantments are running around? Dovin Baan Has been great for creature transactions late game with my 5/5's where they don't have the upperhand.. Actually Dovin would work great with Anguished Unmaking giving some life back, so i'll give it a shot. Dovin is one of the workable spots ATM.

SnowWolf-20 - Glimmer of Genius is amazing, i've been running it in a lot of my modern control decks. I might give it a go and change out Dovin Baan for Glimmer of Genius, but I don't want to sacrifice to much survivability. Reverse Engineer fills the roll for the deck, although sorcery speed, it works well with the deck. It's hard finding the right number of artifacts to take advantage of it's full potential. Explosive Apparatus has been alright.. There isn't a lot of good artifacts to use. I'm trying to keep the curve low, and it fills the roll. There is very limited options. Mainly though, it can be used to take down bigger creatures. Early game it can pick off an annoyance, or late game block for 5 then sack for 7 damage. Do you have a suggestion for the slot?

January 29, 2017 1:41 p.m.

SnowWolf-20 says... #4

Implement of Improvement and Pacification Array both low drops and serve in multiple aspects of the game. Likewise Implement of Improvement has downside if they try to remove it. Just a thought. As far as Pacification Array it can lock out a creature. Which is relevant.

January 29, 2017 2:22 p.m.

C4rnif3X says... #5

SnowWolf-20 - I already have Pacification Array bro haha.. I'll look into Implement of Improvement but I think the early removal potential of Explosive Apparatus is a little better. If anything I was considering Renegade Map, but didn't include it because I need as much artifact permanents on the field for Tezzeret and Reverse Engineer. That's why Implement of Improvement isn't appealing, because another cantrip doesn't help that.

January 29, 2017 2:31 p.m.

SnowWolf-20 says... #6

I just ment that it makes it less desirable to try to kill off. Because you minimize the hurt of the 1 for 1 cause you get the +1 of a card draw. But I completely understand the reason for the hesitancy. And I typed in the comment then saw you already had it in your board. Lol

January 29, 2017 2:43 p.m.

AiryNeon says... #7

Replace Scatter to the Winds with Disallow. As far as early artifacts go, I would recommend Heart of Kiran. It is early, and all of your planeswalkers go really well with it. Targeting it with Tezzeret's Touch wouldn't be ideal, since it would fall off at the end of the turn, but other than that, it's great. I'd also put in Marionette Master because it and the tokens off of Tezzeret the Schemer's +1 is a stupid combo. One more thing. Maybe consider adding in Treasure Keeper, considering that your deck is artifact-based and is also aiming for the long game, so that is definitely something you want, because it cascades. You also need a wincon.

January 29, 2017 8:37 p.m.

ETFC1204 says... #8

@c4rnif3x sorry dovin is just bad and there is no need to splash white for it if you want to run spur like I'm going to just run sky whalers shot and fragmentize and anguished unmaking .Thoose are staples all espur control needs, also run mechanized production

January 29, 2017 8:37 p.m.

ETFC1204 says... #9


January 29, 2017 9:31 p.m.

ETFC1204 says... #10

also disallow

January 29, 2017 9:33 p.m.

C4rnif3X says... #11

@AiryNeon - Disallow is really good, haven't played to many interactions yet in standard where I need to counter a trigger, Modern is a different story though. I could see it saving your ass to a Saheeli Rai trigger. Scatter to the Winds has been great because I can use it with awaken turn 5 with Tezzeret out assuming I hit land drops. It works good with his Lotus Petal's regardless. I'll have to play around with the two for now.

Marionette Master was something I was looking at when building the deck, but it's something you'd have to build around. Doesn't fit well at all with the current build. When I cast something for 6 mana I need instant effects, which is why I use Noxious Gearhulk for the removal. I side him out for his brother in counter match-up's.

January 29, 2017 9:35 p.m.

C4rnif3X says... #12

@ETFC1204 - Ya Fatal Push is awesome. I don't have to many ways to trigger revolt until I get Tezzeret down though.. Which is why I run Explosive Apparatus at the moment. Still playing around with numbers, but when I ran 4 Grasp of Darkness and 4 Fatal Push, it was way to much redundant removal. It works really well in green stompy and Tezzeret mirror matches though because it goes after mana cost, so i'll have to play around with it.

January 29, 2017 9:40 p.m.

ETFC1204 says... #13

There are ALOT of amazing cards with cmc 2 or less that will hurt your deck really bad it's always good to be able to remove threats with one mana. If you are feeling un certain side board 1 or 2 and main board 2 or 3. And if you don't believe me, think that your facing a R/G agro and on turn one they play attune with aether. on turn two they play greenbelt rampager, your opponent now has a 3/4 and your deck hasn't event started up yet, oh wait fatal fricking push. Your only gonna most likely have one by turn 2 if ur running 4

January 30, 2017 12:29 a.m.

Weird_Frisbee says... #16

Since you're running an artifact heavy deck, an aggro option besides Tezzeret's Touch and Tezzerets ult could be Metalwork Colossus, you might get him out for 0-4 consistently. But he should be a sideboard option.

Also in my Rakdos aggro for standard, I have Lost Legacy in my sideboard to help root out key cards in my opponents deck, like Saheeli Rai and Mechanized Production. Having 1-2 Lost Legacy might help agaisnt combo or control decks.

February 2, 2017 12:31 p.m.

AiryNeon says... #17

You're going a tad overboard with the whole super-early artifacts idea. Fatal Push is a wonderful card. You currently have no creatures, which is a sure sign that a deck can't work, at least in standard. Tezzeret's Touch is simply not good enough as an early "creature." Hope of Ghirapur should be considered, along with Ornithopter, even. Late game Noxious Gearhulk and Torrential Gearhulk are both very strong. Essence Extraction should be considered. All in all, you need more creatures, even though your deck is control-based.

February 2, 2017 12:43 p.m.

C4rnif3X says... #18

@AiryNeon Those are definitely considerations, however I've been play testing the deck a lot on mtgo, and it works really good as is. Tezzeret's Touch has been an excellent card and has won me many games.

I agree I need another way to close the game as I stated in the description, because the deck is definitely a grind.. But as it is right now the deck as a certain flow to it I don't want to break up. I need to play more with it to see exactly what to cut and what to add. It's not going to be much though, I have maybe 3 workable slots max.

All the cheap artifacts do essential things, it's not just cheap artifacts for the hell of it.

Pacification Array taps and stalls till you can Fumigate, Renegade Map is a fetch to hit mana with the low lands, Prophetic Prism cantrip and gives you another white source, Terrarion is a workable slot but an out to getting double of whatever you need, then the other workable slot is Universal Solvent.. But that has been alright for now. It's worse with the low lands so i'll probably end up cutting it since I have Anguished Unmaking in the side.

Like I said i've played a lot with this deck on MTGO, maybe 60-65 games and have made necessary changes as I go. Right now it works really well and can usually grind out a win with Tezzeret's ultimate. He's a hard card to build around, and doesn't go into a traditional creature based deck.

February 2, 2017 1:35 p.m.

AiryNeon says... #19

True. But what about UR Burn? Or GB Counters? Or WG widen the board? Although your deck may work against the average MTG standard deck, you need to consider the other options. There are a lot of decks that your deck can work against, but you have so many cantrips, if your deck runs out of gas, there is no coming back. You need to have an effective top-deck option, hence the idea of Noxious Gearhulk and Torrential Gearhulk. You may want to consider Herald of Anguish as well.

February 2, 2017 2:48 p.m.

C4rnif3X says... #20

@AiryNeon UR Burn is a rough match-up without the sideboard, GB counters is a decent match-up with the right opening hand specifically with a Pacification Array, and W/G go wide is easily answered with Fumigates, but still comes down to who draws better.. It's just a matter of playing conservatively and waiting until they dump their hand. I might post a gameplay video and post it on this page to show exactly how well this deck can preform. The new paradox engine decks gets annihilated with this decks sideboard.

With that said, i'm not saying the deck is perfect in any sense of the word, i'm saying it's a solid Tezzeret shell to go off of. Like I said, Tezzeret is a hard card to build around because of the amount of artifacts you need to make it viable, but I can definitely see a solid deck forming out of what I have right now.

Torrential Gearhulk is useless in the deck because there isn't any instants, and you're essentially tapping out every turn to answer things. I tried Noxious Gearhulk and it's pretty bad in a creatureless deck, they just have a bunch of removal stored up and use it on him when he drops, his 4 toughness is rough. Herald of Anguish is definitely a consideration, I haven't tried him yet. I might give him a shot at some point when I get the money to get it on MTGO.

February 2, 2017 4:37 p.m.

AiryNeon says... #21

True. Perhaps I'm trying to make the deck a little too much my own, and I adore creatures.

February 2, 2017 5:42 p.m.

C4rnif3X says... #22

@AiryNeon Creatures are really good bro, love control just as much as I grew up playing it. Just love all sorts of magics.

I cut a Battle at the Bridge, a Fumigate and put one in the side, and a Terrarion for 3 Noxious Gearhulks. I also put 4 Tezzeret's Touch's in the side because they're realllly good against mid range decks, and I put 4 Disallows in their place. I also put 2 Transgress the Minds in the side for 2 Negates. I played some games like that, and it has been running better being able to counter nonsense in game 1, but less aggressive. It's more of a grind the opponents resources now till you can safely drop a Tezz. It still has the same flow to it with the cheap artifact-Reverse Engineer loop.I like it like this for now.

If you're interested in a Tezz deck you should copy this deck and see what you can do with it. It's very hard to build around i'm telling you haha.

February 2, 2017 8:13 p.m.

AiryNeon says... #23

C4rnif3X If you want, when I have spare time, I could build a Tezzeret deck of my own and you can take a look at it. Tell me if you want me to show you my take on a Tezzeret build-around.

February 3, 2017 11:51 a.m.

Snivy__ says... #24

Should i recommend Inspiring Sanctuary? This is a great card that works really well with your deck.

February 14, 2017 6:57 p.m.

C4rnif3X says... #25

@Snivy__ I don't really have high end spells which will take advantage of it.. It might be a faster way to cast Fumigate against aggro decks, not sure if it's worth it though. I can already cast Reverse Engineer fast with all the cheap artifacts. I'll give it a shot see what happens.

February 15, 2017 11:16 a.m.

CoreGon says... #26

Man do I wish Reverse Engineer was an instant! Fortunately, these lists aren't really the draw-go type but it's still be really nice.

April 9, 2017 11:56 p.m.

the.beanpole says... #27

I have been working on a deck that is kind of similar to this, but squeezes in Hidden Stockpile as a roadblock/card selection/win-con, and doubles up on servos and etherium cells with Anointed Procession. My version goes a little deeper on tokens to make the Procession worth it. Like the idea, though!

June 8, 2017 6:04 p.m.

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Compare to inventory
Date added 6 months
Last updated 3 months

This deck is Standard legal.

Cards 60
Avg. CMC 2.23
Tokens Tezzeret, Etherium Cell
Folders Standard, Standard Deck Ideas, Good stuff, Decks i like, Cool Ideas
Top rank #25 on 2017-02-08
Views 3585

Revision 9 (6 months ago)

+3 Aether Hub main
+44 Terrarion main
+58 Swamp main
+1 Grasp of Darkness main
+2 Concealed Courtyard main
+20 Torrential Gearhulk main
+6 Noxious Gearhulk main
-84 Island main
+84 Island main
-1 Fragmentize main
+2 Ob Nixilis Reignited main
-4 Noxious Gearhulk main
-58 Swamp main
-2 Aether Hub main
+1 Harsh Scrutiny main
-22 Torrential Gearhulk main
+4 Tezzeret's Touch main
-44 Terrarion main
-1 Harsh Scrutiny side
+1 Fragmentize side

See all