Sideboard

Instant (6)

Creature (4)

Enchantment (3)

Artifact (2)


Instants:

Blossoming Defense: OK lets be honest its half of a Vines for half the cost why wouldnt infect use it great for removal decks and for decks that dont run removal it could be one of the 1st things to come out.

Groundswell: Hold a fetch for the set up then fetch combo off and and a 1 drop +4+4 instant speed is just too good to pass up. otherwise doesn't come out in many match ups.

Manamorphose: OK lets be real here one of the best if not the best non blue cantrips in existence. color fixing if your missing red on the combo turn and a free draw cant beat it in a deck like this truly just a great fit gota love this card in this deck i have taken out a single copy from time to time for hurks or other more relevant cards in match ups but rarely.

Might of Old Krosa: 1 Drop +4+4 it just belongs here

Pact of Negation: PROTECT THE COMBO!!! this hits most people like a truck. Most will hold up a spot removal for when you go to combo as soon as you tap that last land they go to remove it then bam say no and win in most cases. great tech wish it saw more infect play.

Vines of Vastwood: so the utility is nuts hit there skite to combo off freely hit something they want to pump on their side or just protect your stuff and pump it too if need be the utility is nuts and its great.

Sorcerys:

Assault Strobe: Just a great catalyst for the fire and give T2 so much power.

Lands:

Breeding Pool: Gota have green and blue to do anything in the world of infect so that is why lol.

Forest: well duh.

Inkmoth Nexus: creature land infect psh what more could i ask for.

Island: well duh.

Stomping Ground: gota get that red for that Turn 2 catalyst otherwise its just my good old forest also good for casting a simian if i get desperate.

Windswept Heath: Thinning increases win percentage.

Wooded Foothills: Thinning increases win percentage.

Creatures:

Blighted Agent: Unblockable infect good solid win con.

Glistener Elf:Turn 1 infect another just great win con for infect.

Simian Spirit Guide: Ramp or last stitch effort. get T1 Blighted and bam T2 is great set up.

Sideboard:

Grafdigger's Cage: Dredge and coco be gone

Hurkyl's Recall: Affinity Be gone

Leyline of Sanctity: Burn and hand disruption be gone

Nature's Claim: Spot removal for artifacts that just hurt me.

Spellskite: anti removal or bring in against bridge and skite kill is a thing.

The Nut hand:Simian x1

Fetch x2

Might x1

Agent x1

Strobe x1

Pact x1

How I feel playing this deck:

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Date added 7 years
Last updated 6 years
Splash colors R
Legality

This deck is not Modern legal.

Rarity (main - side)

19 - 12 Rares

11 - 0 Uncommons

28 - 3 Commons

Cards 60
Avg. CMC 1.31
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