Memnarch
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Memnarch

Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)

: Gain control of target artifact. (This effect doesn't end at end of turn.

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legendofa on What do you want more …

1 month ago

Antsquisher I don't know if you were around at the time, but that used to be a rule. I think it changed when Ixalan introduced Treasure, actually. In fact, even earlier back in 2009 (I don't remember when this rule changed), you could only produce mana in your commander's mana cost, not color identity.

Once Treasures came on, it changed, but at the time, the main effect of these rules was to make cards like Memnarch, Bosh, Iron Golem, and Sen Triplets effectively, or actually, unusable as commanders. So blame it all on Treasures, I guess.

DragonMaster420 on What do you want more …

1 month ago

CrimsonWings3689 it wouldn't add more problems at all. if "time" is the only thing you have against sideboards, that's not a problem.

hyalopterouslemur: imo, the simple fix is Transguild Courier could go in any deck, rhys can go into any deck with green or white, wort can go in any deck with red or green, and Memnarch would stay in blue.

hyalopterouslemur on What do you want more …

1 month ago

Hybrid mana also has the issue that if we allow hybrid spells, what about Transguild Courier? Where does Rhys the Redeemed or Wort, the Raidmother fit into this? What about Rhys the Exiled or Memnarch?

The deck construction rules should be simple, much as I would want Pit Fight in monored.

matthias84222 on Aura/Enchantment resolving after creature theft

2 months ago

Let's say the opponent has a creature on the field and they are currently casting Alexi's Cloak. If I in response use the second ability of Memnarch,(Note in this scenario Mycosynth Lattice is on the field making their creature a valid target for Memnarch) and there are no responses I would gain control of their creature, what happens to the enchantment on the stack, does it fizzle every time or does it only fizzle if it says "enchant creature YOU control"

Made_Compleat on Card creation challenge

1 year ago

Ermmcahn

Legendary Artifact Creature - Druid

: Target noncreature artifact becomes a creature with power and toughness equal to its mana value.

: Target creature you control fights target creature you don't control.

5/4


I still play Memnarch's Eleven at commander night on occasion. So, uh, anyway, green Memnarch.

Repeat but the card must be a planeswalker.

legendofa on Why Do Some People Wish …

2 years ago

Could you please link the post?

Color identity became a thing in late 2010, just before Commander 2011. I remember a lot of discussion about whether Memnarch and Bosh, Iron Golem could even be commanders, since the first rules limited what could be in a deck by mana cost, and both those cards were colorless with colored activated abilities. By the rules of the time, they were colorless as commanders, which meant that the and symbols weren't allowed in the deck.

I agree that color identity has helped Commander and made deckbuilding decisions relevant. Of course, there are a few decks I want to at least outline that don't have a relevant commander available, but this difficulty is more than outweighed by the fairness that color identity restrictions offer.

leon_bulminot on Commander Deckbuilding Advice - A …

2 years ago

I find one rule of thumb that I TRY to follow for any EDH deck I make, especially when cutting/adding cards is a 10% rule. Does said card interact with at least 10 other cards in the deck?

Then you have to look at quality of interaction. Sure I love cards like Maskwood Nexus because it always hits that marker. But WHAT is being hit with that marker? Am I making my Eldrazi into Slivers? Am I ensuring that my Elementals with Landfall hit all of my onboard creatures? Or am I trying to make sure Indomitable Archangel is dropping indestructible on all of my board via Mycosynth Lattice or chaining off of Memnarch?

That brings us to the "why" is there interaction. Why do I want my Eldrazi to get buffed by my Slivers? That should answer itself. But, what about an enchantment deck? Would Maskwood benefit it?

Basically I try and follow the 10% rule, while answering Who, What, When, Where, Why, AND the most important question: How. And I try to have at least 2 answers for three of the six questions, but at least one answer for all 6.

Then, even after all of that, I ask the final question of "Does anything do this, but better?" Best example would be a cloning/copy deck using Mirror Gallery versus Mirror Box. A murkier version is Bonds of Mortality versus Shadowspear. Card draw versus creature bump with lifelink and trample. And required colored mana over colorless?

This is more for editing a deck BUT it definitely helps while initial building. Once you hit the 100 cards, run the 10% test. But just make sure the deck is STILL fun. If you build a deck using all the guides and rules and you have no fun playing the deck, you miss what EDH is supposed to be about.

Evool on Jhoira Artifacts

3 years ago

Revision; added more infinite combo potential with Dramatic Reversal just waiting on Isochron Scepter to arrive. Added a few more token generators like Sai, Master Thopterist, Etherium Spinner, and Thopter Engineer. Added Jhoira's arguably better version Jhoira, Weatherlight Captain to swap out commanders if someone so pleased, along with Brudiclad, Telchor Engineer although not as well optimized for Brudi. Do have a few more cards on like way like Memnarch and a few others from my maybe board, will add when they arrive.

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