Wildborn Midrange
Commander / EDH
SCORE: 7 | 3 COMMENTS | 1594 VIEWS | IN 3 FOLDERS
Vegas Changes —June 19, 2017
While at GP Vegas, I made a few changes to my deck to try to fix it. My main problems were either with certain cards being insignificant or with the lack of card draw. Here's what I got so far:
1x Yavimaya Elder -> 1x Scavenging Ooze
I lost my Elder, and needed a replacement. Ooze was something I wanted to fit in anyways. Elder seemed slow anyways
1x Rugged Highlands -> 1x Mountain
Lands that come in tapped consistently are bad for me. There's also consideration that I'm looking for more fetch lands, so more targets are strictly better
1x Gruul Guildgate -> 1x Sheltered Thicket
Cycle land > gate
1x Sakura-Tribe Elder -> 1x Lotus Cobra Better ramp
1x Animist's Awakening -> 1x Sylvan Library
I got sick of wiffing on Awakening. This is basically getting rid of a horrible card for card advantage
1x Nissa, Worldwaker -> 1x Nissa, Vital Force Better Nissa
1x Akoum Hellkite -> 1x Craterhoof Behemoth Hellkite is a horrible card. With my large amount of tokens I generate, Craterhoof is a huge wincon
1x Zendikar Incarnate -> 1x Worldly Tutor Bad card -> tutor
And now for changes I'm looking to make but haven't yet:
1x Rampant Growth -> 1x Sylvan Scrying
Gets better utility lands
1x Evolving Wilds + 1x Dormant Volcano + 1x Jungle Basin -> Fetches
bad cards -> good cards
1x Comet Storm -> 1x Starstorm
better board wipes
1x Reforge the Soul -> 1x Wheel of Fortune
Better wheel
Oh, also I met the guy who was a ton of inspiration for this deck! In a commander pod, I recognized his alter. So anyways go check out his deck on tapped out! [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)