Creature (25)
Sorcery (17)
Land (16)
Enchantment (1)
Artifact (1)
Suggestions
Updates Add
Comments
Forgot to click the "suggestions" button, so, to recap my suggested inclusions: Duress Increasing Ambition Raven's Crime Dying Wail Headhunter Hypnotic Specter Carrion Feeder Legion Vanguard Malevolent Noble . Fiend Artisan Hell's Caretaker Golgari Guildmage Malevolent Awakening Murder Doom Blade Poison the Cup Massacre Wurm Sheoldred, Whispering One
July 3, 2021
8:58 p.m.
Attention! Complete Comment Tutorial! This annoying message will go away once you do!
Important! Formatting tips — Comment Tutorial — markdown syntax
Please login to comment
Date added | 4 years |
Last updated | 4 years |
Legality | This deck is Modern legal. |
Rarity (main - side) | 1 - 0 Mythic Rares 10 - 0 Rares 3 - 0 Uncommons 30 - 0 Commons |
Cards | 60 |
Avg. CMC | 3.41 |
Votes | |
Ignored suggestions | |
Shared with | |
Views | 55 |
Chutney_Shining says... Edit Remove Edit Delete #1
Hello stranger, whom I have never met! Awesome concept! Some ideas that come to mind for refining this:
I think your mana curve is super high compared to the number of lands you're running. Since mono-black doesn't access to a lot of ramp, I'd suggest switching out some of your higher costs sorceries, such as Gruesome Discovery , with something like Duress . Similarly, I think that life gain cards like Increasing Ambition are too high costed, and don't really support your overall strategy. I'd suggest replacing with things like Raven's Crime , which you can retrace, or Dying Wail which offer better timing and utility.
Similarly, I think Headhunter and Hypnotic Specter probably have better synergies than your rogues. I really like [card:Black Cat], but think we could do more to trigger it on our terms. Carrion Feeder could be a cool addition, as could Legion Vanguard or Malevolent Noble .
Fiend Artisan is spendy, but would be such a powerful tutor and likely game ender in this build. Hell's Caretaker and Golgari Guildmage are significantly less powerful, but still allow you to exploit repeated triggers of your cats and Sangromancers. If you preferr an enchantment approach, Malevolent Awakening also works well.
I would definitely suggest upping the number of Painful Quandary , and definitely increasing the number of lands you're running to 20-22. I also think 4-8 removal spells, such as Murder , Doom Blade , or Poison the Cup would help respond to enemy threats and interruptions. I'd reduce the number of sorceries to make room - the looping creature threats have more of a long term board presence.
If budget weren't a consideration, a couple of copies of either Massacre Wurm or Sheoldred, Whispering One would make great finishers.
I hope this helps!
July 3, 2021 6:18 p.m.