Fynn, the Fangbearer
is the focal point of the deck. We want to have him enter the battlefield Turn 2 if possible, and once there he alters the state of affairs in a significant way. Any creature we control bearing the Deathtouch keyword ability now becomes deadlier still. Each and every time a creature outfitted with Deathtouch deals combat damage to the opponent, that player receives a mandatory 2 poison counters. As we all know, when one accrues 10 of these counters it’s lights out. Since all of our creatures possess Deathtouch, and since between
Questing Beast
and
Access Tunnel
at least some combat damage will absolutely get pushed through, the plan is to rack up those poison counters with a quickness.
•
Fynn, the Fangbearer
is commander in chief of our deadly menagerie. A capable Turn 2 creature in his own right, we need him on the battlefield leading the charge at all times. We run 4 copies, no question.
•
Foulmire Knight
is a great Turn 1 drop, whose utility is not voided if he’s drawn later. Thanks to the Adventure portion of his card, we can make use of him for draw power if necessary.
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Chevill, Bane of Monsters
represents both the medic and supply lines of our figurative tabletop battle. Owing to all our creatures being armed with Deathtouch we’ll be gaining life and drawing cards quite often, thanks to Chevill and his bounties.
•
Fetid Imp
is here for aerial bombardment. The flying characteristic can help push combat damage through, and since he can be Deathtouch-buffed that’s another 2 poison counters for the opponent.
•
Hooded Blightfang
has wonderful synergy with the direction we’re taking the deck. Whenever itself or another of our creatures with Deathtouch attacks, it’s a life lost for the opponent and a life gained for us.
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Varragoth, Bloodsky Sire
is as close to a decent Tutor as Standard will get us. If we haven’t yet drawn Fynn, cast this fellow Turn 3 and we’ll have Fynn in hand in no time flat.
•
Questing Beast
is a finisher of sorts. If Turn 4 rolls around and things are looking grim, once this beast hits the table it’ll turn the tide in our favor. Combat damage from our creatures will automatically go through and the opponent will be stacking poison counters like poker chips.