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Selesnya Sagas Standard w/ Primer

Standard Enchantment GW (Selesnya) Reanimator

austintayshus


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Maybeboard

Instant (1)


Hi all! Hope you're all staying safe during this difficult times. The first three months of 2020 felt like 7 years. I've been at home for the past two weeks, currently not working because of the stay-at-home order due to the coronavirus/Covid-19 pandemic. Over these past two weeks I have been playing a lot of standard ranked on Arena and this Selesnya Sagas deck has been a lot of fun to pilot.

This deck is an enchantment-based value-grindy deck that takes advantage of life-gain synergies. At worst, it is slow and reactive. There is nothing in the main board that can be cast at instant speed. However, what this deck lacks in speed, it makes up for in removal. With the perfect hand, this deck can handle many different decks, from mono-red aggro to simic flash. I have not been able to test out the side board much, but I think I have some good options there. Suggestions for main deck and sideboard stuff always welcome!
In the Early game, this deck wants to play Nessian Wanderer, Setessan Champion, and The Birth of Meletis and other small enchantments to grind through the deck and find the lands you need. Hitting your land drops is very important for this deck as there is no ramp. These cards should also give you a nice wall of blockers with relatively high toughness and low power. Additionally, The Binding of the Titans can also help you gain life and find a land or key enchantment synergy card to cast in the mid game. The second chapter of this saga is also great against Uro, Titan of Nature's Wrath and Kroxa, Titan of Death's Hunger decks. You can use Banishing Light turn 3, but I usually recommend waiting until you have a NW or SC down to start grinding that value.
The midgame for this deck is usually devoted to removing your opponent's stuff while setting up/deploying your own threats. Calix, Destiny's Hand can do two major things for the deck. First, Calix can grind through your deck for the enchantments you trigger the early game enchantment synergy cards. Calix can also turn any enchantment you control into a Banishing Light. Usually, you want to use Heliod, Sun-Crowned, but most other non-saga enchantments are fine.

Next, We have Cavalier of Dawn and Elspeth Conquers Death. These two cards interact with each other wonderfully! Usually I prefer to play ECD only when I already have something in the graveyard to bring back with ECD's final chapter. I also prefer to play CoD only when I have an enchantment in the graveyard worth recurring.

So by turn six, hopefully this deck has some form of enchantment synergy and some form of mid game removal on the board. Essentially, this deck wants to continue grinding through the deck while grinding down the opponent's threats.
Casting an early Heliod, Sun-Crowned and Daxos, Blessed by the Sun can ensure that you are gaining life incrementally and slowly putting +1/+1 counter on your creatures. Additionally, casting a Cavalier of Dawn or Elspeth Conquers Death while Daxos and Heliod are out will turn Heliod into an indestructible beat stick. Additionally, Interplanar Beacon can provide additional lifegain to trigger Heliod.

Any suggestions and upvotes would be much appreciated. Thanks!

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Top Ranked
  • Achieved #28 position overall 4 years ago
  • Achieved #2 position in Standard 3 years ago
Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 2 Mythic Rares

17 - 9 Rares

21 - 4 Uncommons

Cards 60
Avg. CMC 2.89
Tokens Ajani's Pridemate, Food, Golem 3/3 C, Pegasus 2/2 W, Wall 0/4 C
Folders Cool stuff, standard decks, Selesnya, Not Commander
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