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Exhausting Possibilities

Unknown*

fauhncy


Sideboard

Instant (3)

Sorcery (2)

Unknown (2)

  • 2x Aurelia Warleader

Curse of Exhaustion + Possibility Storm -> opponents can't cast spells

The key to playing with Possibility Storm is that every card type has to fill an equal role.

I choose not to use creatures because it feels a bit too easy that way. The board does have Geist and Aurelia though for when the opponent sides out his or her removal

Instants: Smooth out the travel to the lock + has potential to kill with spirits and burn

Sorcery: Boardwipe. Doesn't matter if you have storm out. You will hit a wipe.

Artifact: Keep alive and enable mill-win

Enchantment: Combo pieces + win-condition

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