COUNTER INTELLIGENCE - BY ANIMAR - [COMMANDER]
Commander / EDH
SCORE: 3 | 392 VIEWS | IN 2 FOLDERS
Version 2.0 —Aug. 14, 2016
-1 Experiment Kraj >>>> +1 Archetype of Endurance
-1 Fangren Firstborn >>>> +1 Savageborn Hydra
-1 Gilder Bairn >>>> +1 Mistcutter Hydra
-1 Nin, the Pain Artist >>>> +1 Garruk's Packleader
-1 Spinebiter >>>> +1 Duplicant
-1 Viral Drake >>>> +1 Hamletback Goliath
-1 Contagion Clasp >>>> +1 Doubling Season
-1 Dragon Throne of Tarkir >>>> +1 Vorinclex, Voice of Hunger
-1 Kessig Wolf Run >>>> +1 Forest
-1 Skarrg, the Rage Pits >>>> +1 Forest
-1 Shimmering Grotto >>>> +1 Forest
-1 Unknown Shores >>>> +1 Forest
-1 Reliquary Tower >>>> +1 Dryad Arbor
-1 Temple of Epiphany >>>> +1 Lumbering Falls
-1 Swiftwater Cliffs >>>> +1 Rootbound Crag
-1 Kazandu Refuge >>>> +1 Fire-Lit Thicket
Tried hard to fix 2 things in particular in this version. First, replacing some of the lands that only produced colorless mana on their own, with a creature land that makes green and 4 more forests because this deck by symbol is roughly 2/3 green and in testing I more often than not found myself wishing for more green mana lands than times I actually utilized things like Kessig Wolf Runs secondary ability. Also I took out a couple of the RU dual lands in favor of another UG land and another RG land. More green to match the color majority.
Next was to try to remove some of the activated ability creatures. I find myself more most often using up all my mana each turn just blasting through tons of creature casting and then drawing back up through one of the many draw mechanisms. So most of the activation abilities weren't getting used due to lack of mana to fulfill their costs.
Anyways, I think they are solid changes, and I am loving playing this deck so far. This update will only make it smoother and even more fun.