Allies - As a unit we stand and united we fall!

Modern ehuez

SCORE: 49 | 92 COMMENTS | 14057 VIEWS | IN 32 FOLDERS


Kamigawa: Neon Dynasty update —Aug. 6, 2024

Thank you very much for your support, comments and +1!

I updated the deck list, sideboard and description. If you have a suggestion please write a comment below. I appreciate it and I will respond as soon as possible.

Nef says... #1

CAN. Drawing a card can make all the difference too.

February 4, 2016 9:37 p.m.

ehuez says... #2

Savage Summoning is good card. I will consider it to sideboard.

February 5, 2016 1:19 a.m.

razelfark says... #3

A card to consider if you are looking for versatility would be Dromoka's Command. This spell can help you with spinning up, killing early threats with fight option, get rid of pesky enchantments, and even save your creatures from burn spells. The card price is reasonable at the moment. Like the deck layout.

February 5, 2016 2:53 a.m.

ehuez says... #4

to razelfark thanks for your suggestion! I will buy Dromoka's Command

February 5, 2016 4:49 p.m.

MTGprojectzer0 says... #5

Join the Ranks: essentially a lousier Collected Company, but it does the same thing. Almost.

Steelshaper's Gift: consider as a 1-off to search for your artifact if needed.

Cloudshift: recurring ally ETB triggers is always good. Also a means to protect your ally from spot-removals.

February 5, 2016 8:19 p.m.

Dorotheus says... #6

Savage Summoning IS good, especially since budget is the key here, and we're not doing Cavern of Souls.

And I'll assume no red Allies also due to budget?
Otherwise, Reckless Bushwhacker and/or Akoum Battlesinger are usually pretty good pieces.

February 14, 2016 6:20 a.m. Edited.

ehuez says... #7

Dorotheus thanks for your comment. You are absolutelly right. I bought Savage Summoning last week but I didnt have time to update it here.

You are right also about red. Adding a colour would cost a lot mainly because of its mana base.

February 14, 2016 9:03 a.m.

Dorotheus says... #8

Don't forget that Lantern Scout is pretty much just a better Talus Paladin.

February 14, 2016 1:16 p.m.

ehuez says... #9

Dorotheus yeah I know but because I dont use coco Talus Paladin with his +1/+1 is better I think.

February 15, 2016 2:21 a.m.

hotdogman413 says... #10

Would you be interested in putting a copy or two of Abzan Falconer?

February 15, 2016 11:41 a.m.

ehuez says... #11

hotdogman413 I tried playing Abzan Falconer, Anafenza, Kin-Tree Spirit or Champion of the Parish. The truth is that in some matches these cards are really good but the fact that they dont trigger allies hurts a lot. Thats why I do not play them.

February 15, 2016 1:22 p.m.

rshukla says... #12

Nice deck! It looks like this deck could use some card advantage though. I would suggest Commune with Nature, March from the Tomb or Inspiring Call but IC would need more creatures that have +1/+1 counters.

Also Freed from the Real + Harabaz Druid + any other ally create infinite mana of any color. You actually wouldn't need to run and blue for this because of Harabaz Druid but blue has my favorite ally Jwari Shapeshifter

March 28, 2016 9:48 a.m.

razelfark says... #13

rshukla While its true that he can go for infinite mana with that combo... this deck currently doesn't need such a combo. The idea of this deck is that you rush so fast that a combo like that would just slow it down. While there is a card he for him to sink that infinite mana into (Mirror Entity), it is only just one card that it helps and could just end out as a dead card without splashing a blue mana sources beyond the elf. The deck also doesn't need the combo since getting the elf in play tends to make it so you can have your whole hand put in play the following 2 turns meaning the combo would be useless to draw into. I don't want to bash you for the good idea of mixing the cards, I just want to make sure you understand why I am saying it is just not worth it in this deck idea. I personally think its a good combo for other deck designs where getting more mana for higher cost cards is a good idea.

As for the suggested card March from the Tomb, I think that his card in side deck Return to the Ranks is better for deck design since he doesn't need to splash black into the deck and he can control the spell to return more cards potentially because its x cost for targets.

The suggestion Commune with Nature seems like a good option, but what would you take out to make room for this card? Since the card Lead the Stampede was removed from the deck, I am not sure commune is going to make the cut either.

The card Inspiring Call is a great card when using +1/+1 counters. The only concern I have with this card is that is only protects 12 out of 26 of his creatures. But the draw tag is always a good reason to use this spell.

March 28, 2016 9:01 p.m.

ehuez says... #14

razelfark I am not able to say it better than you. You truly understand my deck and everything you wrote is true :)

Right now I am testing again 2x Lead the Stampede replaced for 2x Dromoka's Command. I like it much more than Inspiring Call not only because it benefits only from 12 out of 26 creatures. The main reason is that Inspiring Call is useless when you have not got a creature (after board wipe for example). On the other hand Lead the Stampede can be used everywhen.

March 29, 2016 5:32 p.m.

razelfark says... #15

Glad I could help field the question. With my brother looking to make a deck very similar to your's because of his love for old allies; I have been researching all types of cards that can be used to make it on a budget (because I am cheap). Your deck tends to use some of the best card options I could find... for competitive modern budget play at least.

Just curious, why not use the shock land Temple Garden over Razorverge Thicket? was it because you already had thickets? The land is also the same cost roughly as as the thicket. I just see the Garden more useful since you can opt to bring it in untapped, if you really need it this turn or bring it in tap if you have no use for it. It also has synergy with Sunpetal Grove counting as a pains/forest for making the grove come into play untapped. Also the fact garden can be brought in untapped at any point of game, while thicket is a guaranteed tapped land in late draws is why I question it. Sorry if you have answered before and its somewhere in the backlogs, but I didn't notice it if so.

March 30, 2016 7:05 a.m.

ehuez says... #16

I am glad to hear that there is another allies player! You are right that Temple Garden is better than than Razorverge Thicket. I use it because I bought it a long time ago when it cost 4 or 5 $. I do not want to buy Temple Garden because I try to keep this deck budget so cards which cost more than 5$ I do not even consider (as you can see on top of decks description). While I do not use many cards with mana cost 4 or higher (only Talus Paladin and Return to the Ranks) which are in the sideboard it does not hurt if it comes tapped in late game.

March 30, 2016 5:22 p.m.

razelfark says... #17

Thanks for the answer about that. I figured it was going to be something along those lines for why you were using that land.

March 30, 2016 6:28 p.m.

Tethys says... #18

+1, Nice build! One suggestion though:

13 of your 20 land do not fulfill the check requirement for Sunpetal Grove, and I would imagine that more frequent mulligans plus the risk of tempo loss from land coming into play tapped would be a significant impediment to a deck like this. I would personally set up the land base along these lines:

4x Ally Encampment
2x Temple Garden
2x Gavony Township
4x Plains
4x Razorverge Thicket
4x Windswept Heath

Good luck with the deck!

November 24, 2016 7:55 a.m.

ehuez says... #19

Dear Tethys thank you very much for upvoting my deck.

I know that lands like Windswept Heath and Temple Garden are awesome but I try to keep this deck as budget friendly as possible (as you can read on the top of description) that is why I do not want to play these lands.

Few days ago I stopped playing Gavony Township not only because of Sunpetal Grove as you mentioned but also because I had a lot of lands which produce colorless mana which does not let me play Dromoka's Command.

November 24, 2016 11 a.m.

Nef says... #20

Still rocking Talus Paladin? He hasn't proved to be to big yet? I suppose without CoCo in the list it isn't too much of a concern.

November 25, 2016 4:30 p.m.

ehuez says... #21

Dear Nef,

Talus Paladin proved to be better than Lantern Scout, because it is harder to kill 2/3 with +1/+1 counters than 3/2 creature. While I was testing Lantern Scout I was usually afraid to attack with him, because he would die. On the other hand with Talus Paladin the only one who is affraid of dying is my opponent. What is more Talus Paladin benefits from Hardened Scales around which is my deck built.

The only downside of Talus Paladin is its mana cost, but with Harabaz Druid I am able to cast him on 3rd turn without problems.

Since I do not play Collected Company, Talus Paladin ROCKS!

November 26, 2016 10:18 a.m.

Nef says... #22

Makes sense. Do you find yourself running out of resources at all? Doesn't seem to be any way of gaining advantage in this deck. Something along the lines of Lead the Stampede in the sideboard perhaps?

November 27, 2016 7:48 p.m.

ehuez says... #23

Yeah sometimes I run out of resources. I used to play 2x Lead the Stampede in main board. This card is only about luck. I draw 0-3 creatures with it. 3 are very nice but 0 creatures hurts a lot for 3 mana. That is why i like Return to the Ranks much more because, if I run out of resources, it means, that my allies are dead and this card which I have sodeboarded can bring almost all of them back to play even more powerful than before, not only to my hand like Lead the Stampede.

November 28, 2016 7:07 a.m.

sandwraith says... #24

I think you are lacking a little in some aggro and I think splashing red is where you would want to go. Akoum Battlesinger and Reckless Bushwhacker not only help with your ally triggers but also keep the pressure on your opponent by swinging in often.

The deck also makes you very reliant on your board presence, so keeping your stuff alive is paramount. Boros Charm's 2nd mode (all permanents are indestructible) can save your creatures and help close out the game with 4 to the face. Cloudshift is narrow and if you prefer wider protection for your mainly white creatures, Brave the Elements works just as well at one mana.

Also, while its vanilla as can be, Expedition Envoy is at least your 2nd white one drop which helps with Ally triggers and you can use it as a chump blocker if nothing else.

I recommend splurging just a little on a playset of Inspiring Vantage while the cost is not too prohibitive. This hopefully can let you splash a little more. With Ally Encampment and Harabaz Druid, mana-fixing isn't really much of an issue if you can draw/play them.

November 28, 2016 10:28 a.m.

ehuez says... #25

Dear sandwraith,

thank you very much for your comment. Changes which you suggest are relevant. But adding 3rd color would need change of mana base. (I would need to buy something like this: 4x Gemstone Mine, 4x Inspiring Vantage, 4x Reflecting Pool - which would work fine with Ally Encampment and Razorverge Thicket which I already have). But it would make the deck twice as expensive as it is now. Since I try to keep this deck budget friendly, I am not willing to add 3rd color.

November 28, 2016 11:29 a.m.