Wheel in the Sky
Commander / EDH*
SCORE: 1 | 3 COMMENTS | 96 VIEWS
Major overhauls —Dec. 3, 2024
I've completely stripped the deck down and overhauled the whole thing to such a degree that logging the individual changes is pointless. New deck has replaced the old.
power level is currently 8
Updated!
Out are cards that help opponents or don't have ideal synergy or add to the major mechanics: Anvil of Bogardan, Horn of Greed, Dictate of Kruphix, Howling Mine, Temporal Mastery, Time Warp, Smoke, Sign in Blood, Mystic Retrieval, Dismal Backwater, Doom Blade, Damnable Pact.
In (reanimation theme and some targets for reanimation): Exhume (not 100% on this one), Soul Exchange (idealy would want one that could target all graveyards), Dance of the Dead, Animate Dead, Liliana of the Veil, Necromancy, Sire Of Insanity (bomb that minimizes opponent's ability to profit from the wheel), Mangara's Tome (I love this as a way to stack all of my reanimation cards, or anything else that I want to protect from my own wheel effects. Curious to see how it plays. The sceptor is included for the same reason), Sepulchral Primordial, Diluvian Primordial, and Molten Primordial.
Need to get an Academy Ruins.
Apoptosis says... #1
I’m considering adding a few bombs and graveyard recursion to draw them out on the cheap after they hit the graveyard through a wheel effect. There are also a few artifacts that let you put cards from your hand or graveyard into exile under them, which I like as an outlet to protect assets from inadvertently ending up in the graveyard. I thought Flashback would be a good mechanic, but am thinking of going another way. Details forthcoming soon.
October 1, 2024 10:28 p.m.