This deck gains advantage by blinking its creatures , most of them do something when they enter the battlefield to maximize this benefit.
The finishers are the Akromas, Angel of Fury
Abundant Maw
and the
Sagu Mauler
. Akromas and Sagu will be cast with morph (we can't cast it other way , and it costs a lot of mana.) After morphing we blink the morph and when it comes back it is faced up , meaning that you have your akroma/sagu without paying its true mana cost.
The Abundant maw is here because emerge is quite good in this deck and i will explain that later.
Mulldrifter
is very good when you cast it for its evoke cost and then blink it so it wont die , remember that he makes you draw two cards each time he enter the battefield making a total of 4 cards for 4 mana and with a 2/2 creature with flying on the battefield , and you can blink it more if you want more cards.
Augury Owl
is meant to fetch the finishers , or what you need at the right moment .
Abundant Maw
is for emerge with a
Mulldrifter
paying only 2 mana to put that eldrazi on the battefield +3 damage , or emerge it with akroma and it is like a black lightning bolt but i dont do that often and mostly to finish off , the 3 damage cant be countered.
Stonehorn Dignatary is for stalling the opponent , but i think this one works better in the sideboard.
Prophetic Prism
needed for this deck to have 3 colours and no dual lands (i dont have the money right now for these lands) You can get a free card by blinking it with
Flickerwisp
Eerie Interlude
with this card you make a "trigger party", and also can protect your creatures from a
Wrath of God
Loyal Sentry
Can be blinked when blocking a creature and yours wont die.
Fatal Push
For removal obviously and revolt synergizes with blink.
Shriekmaw
I think this is better in the mainboard in most cases cause blinking it , is always destroying a creature
Flickerwisp
Is quite special at blinking because it can blink ANY permanent until end of turn making it good to remove opponent lands(blink flickerwisp at the of your turn to do this) or your own lands to have 1 untapped land in the opponent turn , creatures , planeswalkers ...
Blinking cards , they can be used for many purposes . For example, to protect your creature from a removal or something like that , to attack and then blink it to untap it , to trigger abilities, to blink the morphs, to block then blink preventing the damage and not losing the creature.
The deck is not completed and suggestions are welcome.
PD: There are not 4 akromas because i dont have the copies yet , i will replace the stonehorn dignitary with the akromas i need.