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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Tephraderm
Creature — Beast
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.




FSims81 on Does this break the Game?
5 years ago
Short of giving your Tephraderm indestructible it is going to die the second time the Myr deals it 3 damage from the Arcbond effect. As is, your combo is just a clunky way to deal 6 damage to each creature and player.
Caerwyn on Does this break the Game?
5 years ago
First off, you can stack two Volcanic Hammers to kill a 6/6. Damage remains marked on a creature until the Cleanup Step, which is part of the Ending Phase. Your first Hammer marks 3 damage on the creature; the second marks an additional 3 for a total of 6.
If you managed to make the Tephraderm indestructible and two+ players play an Angel of Grace, then you will end up killing all players not protected by the Angel, and the remaining players will all draw because you entered a loop of mandatory actions that cannot be broken and will continue indefinitely. (R. 104.4b).
SilentPlague on Does this break the Game?
5 years ago
Here it is, Tephraderm, Arcbond, and a Darksteel Myr. Darksteel Myr gets 3 damage outside of combat. I Have Tephraderm out and also played Arcbond targeting Darksteel Myr. Does the damage stack even though it is outside of combat? You can't stack two Volcanic Hammers to kill a 6/6 creature and would assume no for this reason. Wouldn't this be the same thing?
So assuming no stacking, those 2 don't die. I created an infinite combo until a player dies. Now let's get ridiculous. Both players have now played Angel of Grace this turn. Does there become a priority at some point?
I think I found a way where the game infinitely stalls without any outside intervention. I would be interested in any comments on this piece. Probably a pointless act, but amusing at least.
dbpunk on
Dwarves and Taxes
5 years ago
I feel like you'd be better off with less pingers (tap for damage creatures) and more punishing triggered effects/etb effects on creatures.
Akoum Hellkite, Aria of Flame, Ash Zealot, Bomb Squad, Flameblade Angel (each time your dealt damage by any source with your commander on the ground, it deals 3 damage to that sources commander), Goblin Sharpshooter, Hellrider (same deal as Flameblade but attacking), Invader Parasite, Karplusan Minotaur, Leyline of Lightning, Mindsparker, Purphoros, God of the Forge, Repercussion (works even better since you control the source of damage), Satyr Firedancer (try it with damage based field wipes and you might just clear the table), Stalking Vengeance, Tephraderm, Mondronen Shaman Flip, Tunnel Ignus, Warstorm Surge
kobold_koenig on
Angel Tribal
8 years ago
This deck is dope. I don't have any super-powerful suggestions but I can think of a couple fun ones that might have a place in your meta, depending on what it is like.
If you're the only one really running a tribal theme (beasts/elves from the looks of things), you might be able to make use of Harsh Mercy, if not to watch your opponents squirm as they decide what to give-up, it can at least make for some fun politics as people declare creature-types of their allies to try and save them. It's a bit weak in that it obviously won't hit the best stuff on the table most of the time, but it's super cheap at only and makes for fun diplomacy.
If you find yourself regularly outnumbered, you could try out Pulse of the Tangle, as it can get more beasts out onto the battlefield for your other synergies while potentially allowing for some great card-mileage.
If you've ever been at the receiving end of a Blasphemous Act, it could be fun to include a Tephraderm into your creature roster. Fun as it is on its own, if you're feeling particularly devilish you could try out a fun little combo using Tephraderm, Darksteel Plate, Druid's Call, and a 'ping' granting ability like Viridian Longbow or Arcane Teachings. Just make sure you have a sac outlet to break the infinite loop! Enjoy your unending tide of squirrels.
Also, consider Totem Speaker for long games.
Anyway, just my two-cents. Keeping reppin' the beasts. +1