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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rush of Adrenaline
Instant
Target creature gains +2/+1 and gains trample until end of turn.
Baileybelson2 on Budget Beginner Teaching Decks (#2 Red)
6 months ago
Thanks again for making these- a brilliant resource.
A previous commenter mentioned the explosiveness of the deck might be too high with the turn 3 synergy of Kiln Fiend into Rush of Adrenaline + Assault Strobe + any other instant/sorcery = 24 damage.
I can see the idea that this is the point of the deck, but also that losing to this feels like it was barely a game and wasn’t fun/interactive.
Suggestions on how the deck might just slightly slow down whilst retaining explosiveness with some substitutions from newer sets:
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Festival Crasher stands in for Kiln Fiend, has a more modest +2/+0 per instant/sorcery. The turn 3 combo becomes 18 damage instead of 24.
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Twinferno stands in for Assault Strobe. Costing 1 more to cast, the turn 3 combo becomes 18 damage instead of 24. Personally I find Twinferno to have more thematic art and flavour for a red deck, and the modal casting adds some more gameplay depth too. A further alternative is Two-Headed Hunter as an adventure instant, but ungainly complexity.
BioProfDude on Pioneer Hammer Time
2 years ago
I would suggest 2x or 3x of some trample enabler, like Lunar Frenzy (note that X can be zero!), Rouse the Mob, or Rush of Adrenaline.
Cool deck! +1 from me!
ShadowPaladin on Pump-n-Trample
3 years ago
I really love these suggestions! My wife got me hooked on this format so I'm new. Question about Ram Through . Do I cast Rush of Adrenaline on one of my creatures to give it trample first, then cast Ram Through to have it fight an opponents creature then keep using pump spells to make the trample damage from Ram Through grow bigger? Or just cast all pump spells i have in hand then cast ram through last?
SpreadableFruit on Pump-n-Trample
3 years ago
Looks fun! Ram Through lets you trample damage over and doesn't require a sac. Since double strike applies to combat damage it doesn't it boost fling, so I might drop Temur Battle Rage to make room for it. Reckless Abandon is also a cheaper fling for fixed damage at sorcery speed, can be used to sac creatures which aren't current pump targets, or to get rancor back.
You might consider other ways cheap ways to give trample and pump, Rush of Adrenaline , and Colossal Might . Crash Through , gives card draw too, which is nice.
Yarok on All That Remain
4 years ago
In my opinion, more pump spells are good for more damage = more survivors. Consider adding some pump spells and if you do, Zada, Hedron Grinder Is broken. Pump spells I suggest would be... Titan's Strength, Blazing Shoal, Reckless Charge,Fatal Frenzy,Rush of Blood, and Rush of Adrenaline.
Ihazadeck on Feather Heroic
5 years ago
its funny cause i was thinking the same thing. but the scry getting lands out of the way worked really well but i do see myself making cuts in the future to fit copies of Rush of Adrenaline .
chrclgry on Feather Heroic
5 years ago
Perhaps Rush of Adrenaline instead of Titan's Strength ? I just think trample is more important in a Feather deck. But I understand the theory, scry 1 works better over time it's just it doesn't help push you over the edge.
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