Rush of Adrenaline

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rush of Adrenaline

Instant

Target creature gains +2/+1 and gains trample until end of turn.

Balaam__ on Balaam__

19 hours ago

@NeoLegacy I didn’t want to bombard your deck page any further but I wanted to share this build I threw together. It’s just one possible iteration, and it isn’t far from what you have now (just a bit more streamlined). It’s also all one-mana-cards as per your stipulation.

•18x Mountain

•4x Goblin Arsonist •4x Goblin Javelineer •4x Goblin Sledder •4x Reckless Lackey

•4x Barge In •4x Brute Force •3x Infuriate •3x Rush of Adrenaline •4x Crash Through

•4x Lightning Bolt •4x Lava Spike


Enough lands to get the job done.

Goblin Arsonist because things die, and it’s 1 point of bonus damage. Same goes for Goblin Javelineer. Goblin Sledder for the eventual death blow; when enough goblins have enough buffs but Trample isn’t quite enough to push through for lethal, just sacrifice the right things (after the opponent blocks) to further buff a specific creature for lethal. Reckless Lackey for the same reasons you had him.

The buffs are self explanatory and are the best the format currently offers. Barge In in particular is especially effective.

Lightning Bolt and Lava Spike for removal and extra direct damage.

I didn’t include one but sideboard for artifact hate, graveyard hate, and anything your playgroup constantly drops during games.


Again, this is just one path and I’m not trying to tell anyone how to build, I just thought maybe it might help you perfect yours as you see fit.

Baileybelson2 on Budget Beginner Teaching Decks (#2 Red)

8 months ago

Thanks again for making these- a brilliant resource.

A previous commenter mentioned the explosiveness of the deck might be too high with the turn 3 synergy of Kiln Fiend into Rush of Adrenaline + Assault Strobe + any other instant/sorcery = 24 damage.

I can see the idea that this is the point of the deck, but also that losing to this feels like it was barely a game and wasn’t fun/interactive.

Suggestions on how the deck might just slightly slow down whilst retaining explosiveness with some substitutions from newer sets:

  1. Festival Crasher stands in for Kiln Fiend, has a more modest +2/+0 per instant/sorcery. The turn 3 combo becomes 18 damage instead of 24.

  2. Twinferno stands in for Assault Strobe. Costing 1 more to cast, the turn 3 combo becomes 18 damage instead of 24. Personally I find Twinferno to have more thematic art and flavour for a red deck, and the modal casting adds some more gameplay depth too. A further alternative is Two-Headed Hunter as an adventure instant, but ungainly complexity.

BioProfDude on Pioneer Hammer Time

3 years ago

I would suggest 2x or 3x of some trample enabler, like Lunar Frenzy (note that X can be zero!), Rouse the Mob, or Rush of Adrenaline.

Cool deck! +1 from me!

ShadowPaladin on Pump-n-Trample

3 years ago

I really love these suggestions! My wife got me hooked on this format so I'm new. Question about Ram Through . Do I cast Rush of Adrenaline on one of my creatures to give it trample first, then cast Ram Through to have it fight an opponents creature then keep using pump spells to make the trample damage from Ram Through grow bigger? Or just cast all pump spells i have in hand then cast ram through last?

SpreadableFruit on Pump-n-Trample

3 years ago

Looks fun! Ram Through lets you trample damage over and doesn't require a sac. Since double strike applies to combat damage it doesn't it boost fling, so I might drop Temur Battle Rage to make room for it. Reckless Abandon is also a cheaper fling for fixed damage at sorcery speed, can be used to sac creatures which aren't current pump targets, or to get rancor back.

You might consider other ways cheap ways to give trample and pump, Rush of Adrenaline , and Colossal Might . Crash Through , gives card draw too, which is nice.

Yarok on All That Remain

4 years ago

In my opinion, more pump spells are good for more damage = more survivors. Consider adding some pump spells and if you do, Zada, Hedron Grinder Is broken. Pump spells I suggest would be... Titan's Strength, Blazing Shoal, Reckless Charge,Fatal Frenzy,Rush of Blood, and Rush of Adrenaline.

Intake on

5 years ago

I would definetly check out Might of the Masses and Rush of Adrenaline .

Ihazadeck on Feather Heroic

5 years ago

its funny cause i was thinking the same thing. but the scry getting lands out of the way worked really well but i do see myself making cuts in the future to fit copies of Rush of Adrenaline .

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