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Rohgahh of Kher Keep
Legendary Creature — Kobold
At the beginning of your upkeep, you may pay . If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.
Creatures you control named Kobolds of Kher Keep get +2/+2.
lumberjackpatty on bad plz help
7 years ago
Hey man, I would suggest these couple of cards:Rohgahh of Kher KeepBraid of FireKobold OverlordCoat of ArmsVerdant ForceVerdant EmbraceVerdeloth the Ancient
There are some other tribal cards too but you have a couple different tribes going so idk how much you want to focus on any of them. As for mana I would say put some duel lands in to help you get all your colors easier. It looks good though, if you need anything else I'll try to help.
Trained_Orggasm on Tribal Tech (Every Single Tribe in Magic! Part 1)
7 years ago
Rohgahh of Kher Keep, Prossh, Skyraider of Kher Kobolds of Kher Keep Tech?
Thorbogl on Krunchy Kobolds
7 years ago
your mana base seems to be stable enough for the three .
Not sure what to remove due to no expirience with Prosh, but Rohgahh of Kher Keep is mainly for flavor, there's no need to include him.
Maybe Citanul Hierophants is interesting for you too, since it's a Cryptolith Rite tutorable with Birthing Pod.
Thorbogl on Krunchy Kobolds
7 years ago
Hey there!
You could add a Rohgahh of Kher Keep as another super flavorful wincon.
joecool1299 on Card creation challenge
7 years ago
Am I allowed to toot my own horn since we're doing my own series?
No? Think I just did.
The keep's secret throne
Legendary land
General's home- Rohgahh of Kher Keep
Players skip their upkeep step
:Deal one damage to target creature you control. That creature name becomes Kobolds of Kher Keep.
: Deal one damage to each creature you control. Those creatures names become Kobolds of Kher Keep.
The king was happy to let others into his group, provided they passed initiation
I think this makes him remotely playable. Maybe.
Whatever you want!
Grind on Rohgahh Kobold Combo
7 years ago
Hi joecool1299!!! This deck IS a bucket of fun. definitely feel free to link to this one.
I owe you the credit for the inspiration to build this deck: I had never even heard of or seen Rohgahh of Kher Keep until your recent post in your unplayable commanders thread!!!
Link:Welcome to the Asylum!
BTW nice work on that deck series, it is fun to brew around these niche commanders that we don't see very often (if ever)!!!
Also, Dark Petition is great, i will definitely slot that in here somewhere. the only issue with Ornithopter is those CMC artifacts don't trigger Cloudstone Curio because it specifically says nonartifact.
And yeah, the whole premise revolves around Paradox Engine, i'm sure using some other colors could add even more variety and green/blue could add recursion/resilience and definitely make it fun. It will be cool to see what people brew up after paradox engine has some time to work its way into some decks.
Grind on Let's build around Unplayable Commanders; …
7 years ago
first off, Eon Hub looks like an auto-include.
second, i sense some artifact based shenanigans here to enable the kobold tribal.
here is the 5 card combo:
Kobolds of Kher Keep in hand.
cast Soul Foundry exiling Kobolds of Kher Keep from hand.
Paradox Engine and Cloudstone Curio are on the battlefield.
cast either Crookshank Kobolds or Crimson Kobolds onto the battlefield.
activate Soul Foundry for mana and create a kobold token.
Cloudstone Curio triggers. return the real Crimson Kobolds creature to hand.
recast the Crimson Kobolds. trigger Paradox Engine. untap Soul Foundry. tap, create a token, bounce kobold, repeat ad nauseum for infinite Kobolds of Kher Keep creatures.
fortunately your commander is a lord so all your 0/1 creatures are 2/3s! add in Fervor for instant win!
alternative lord cards include Coat of Arms and Orcish Oriflamme.
want to make the combo reliable? add in Daretti, Scrap Savant, Trading Post and probably some black tutor cards Demonic Tutor etc, maybeBehold the Beyond or something.
if the board is empty except for your commander Rohgahh of Kher Keep, all it takes to win this turn is: 6 cards and 15 mana.
joecool1299 on Let's build around Unplayable Commanders; …
7 years ago
here's the link to the next one, and it's one of the worst commanders of all time: Rohgahh of Kher Keep