Krenko, Mob Boss
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Krenko, Mob Boss

Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creatures, where X is the number of Goblins you control.

Recommendations View more recommendations

Pheardemons on Mishra's Relentless Horde

1 month ago

Profet93

Phyrexian Reclamation was there as a way to get the token generatros back like Krenko, Mob Boss. I do understand the potential of taking it out.

War Cadence has not been tested as it is the newest addition. I liked the idea of politicing. Plus, it was a win condition giving my creatures essentially unblockable. I'll think about it.

Vedalken Orrery is one of those cards I include in almost all of my decks. It is always a good choice. However, I do understand the fact that this deck usually wins on my turn in combat, so it may not be NEEDED here.

Because I have Wound Reflection and Archfiend of Despair I was debating on City on Fire. It rarely wins the turn it comes down and it tells the whole table what I'm about to do on my next turn. Granted, blocking creatures still triple damage.

Krenko, Tin Street Kingpin was another one that has been kind of subpar. If I can get it down turn two or three it is a powerhouse. Late game it's pretty bas as it has small attack and is required to attack.

Crayfish on The Federal Reserve (of Goblins)

1 month ago

In my experience playing Krenko, Mob Boss, I've found Cryptic Gateway to be not actually too valuable. It's towards the top of your curve, and a lot of time isn't going to have much impact outside of maybe cheating out one or two goblins. For 5 mana, I'd rather play a Vanquisher's Banner or Eldrazi Monument.

legendofa on Card creation challenge

6 months ago

Bane Angel

Creature - Angel

Flying, prowess

Whenever you cast a creature spell, put a -1/-1 counter on each other creature.

3/3


Create a card that creates at least four Goblin tokens. It must be a defined number, not a Krenko, Mob Boss ability.

ActualSnorlax on They're Ugly and They're Proud

7 months ago

I like the decklist, I recommend Staff of Domination and Umbral Mantle. These two cards and a couple other cards with similar effects allow Krenko, Mob Boss to go infinite with Skirk Prospector on the field, making infinite goblins, mana, etbs, and sacrifice triggers.

DreadKhan on Goblin Deck Wins

7 months ago

You See a Pair of Goblins, and/or Krenko's Command/Dragon Fodder could do some work in here, giving your creatures +2 power is pretty big if you've got a wide board, and making more than 1 creature from 1 card is really helpful in Goblins, especially since a lot of your cards actively care about the number of goblins you have and don't care how big they are.

I know he's not cheap, but I feel like if you want a big 4 or 5 mana goblin in here Krenko, Mob Boss would fit like a glove. There is also Krenko, Tin Street Kingpin, he's only 3 mana and is relatively cheap, I think he'd make a very good x1.

Goldberserkerdragon on Jetmir's Myriad Debauchery

10 months ago

Kamerot Word man, that's awesome. The myriad stories of how we all become players, the bonds we make, the commanders we fall in love with--it's poetic almost. My first commander was Krenko, Mob Boss and I still operate and maintain him--turbo fun--makes all the bodies you want. I tried Kamahl once as an Animation deck. Turns out it's pretty difficult to justify turning all your lands into creatures that can die, even with mass land recursion spells such as Splendid Reclamation, Gaea's Will, etc. lol. I really like the Living Lands, Life and Limb, and Nature's Revolt cards but even Yedora just makes it oops combo.

enpc on Favorite creature recursion in Rakdos

10 months ago

Garna, Bloodfist of Keld doesn't need the dying creature to be non-token, why not use a bunch of token engines like Goblin Assault, Chancellor of the Forge (a good card to actually use recursion on), Goblin Rabblemaster, Legion Warboss, Krenko, Tin Street Kingpin and Krenko, Mob Boss. Then you can use cards like Pashalik Mons, Weirding Shaman and even potentially Ib Halfheart, Goblin Tactician as sac outlets. You also have access to cards like Squee, Dubious Monarch, Squee, the Immortal and Squee, Goblin Nabob (bascially all the Squee value).

I'm not saying build a goblin deck, but build a goblin deck.

wallisface on

11 months ago

Nice build! Some thoughts:

  • Shock and Tarfire aren't worth running. Spending a card to only deal 2 damage is too low, and the reason that burn decks have to have every burn card deal 3 at a minimum.

  • Krenko, Mob Boss is never worth running, it will be too slow to cast with only 18 lands, and is a better fit in a more tempo-based build. As a deck that looks pretty-close to 8-wack, you want to be playing as aggressively as possible. I'd put Goblin Chieftain in a similar boat, though it is still playable (though something to potentially ditch)

  • Currently you're only running 4-wack (Goblin Bushwhacker). I think you should be upping that count to 8-wack, by also including a playset of Reckless Bushwhacker.

  • For a better lord effect than Goblin Chieftain, I'd suggest Rundvelt Hordemaster. Its lower mana cost is relevant, and can help you maintain being aggressive and not mind losing creatures in combat

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