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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Jaheira, Friend of the Forest
Legendary Creature — Human Elf Druid
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![Titania, Nature's Force feature for The Island Awakened [[Primer]]](http://static.tappedout.net/mtg-cards-2/DSC/titania-natures-force/regular-1727080792.png)

NV_1980 on
!!! Chatterfang and the hungry Crew !!!
1 month ago
Like your take on Chatterfang, Motolinsky! Some cards that I included in my version that I didn't see in yours would be stuff like:
- Awaken the Woods: let's create some dryads, and some squirrels while we're at it (with Fang on the field).
- Banner of Kinship/Finale of Devastation: game over?
- Champion of Lambholt: can make your army unblockable pretty darn fast in a deck generating this many creatures. Also, becomes a bit of a behemoth herself.
- Circle of Dreams Druid/Jaheira, Friend of the Forest: that's a lot of mana!
- Mycoloth/Old Gnawbone: these get insane fast when combined with Chatterfang.
Hope you have fun with this brew!
kamarupa on
Halo, and Welcome!
7 months ago
Thanks so much for the +1 and thoughtful suggestion, KongMing! At first I couldn't believe I didn't know about Jaheira, Friend of the Forest, but it seems she's not legal in Modern, so that could be why. If she were, I'd def be forking this deck to include her.
KongMing on
Halo, and Welcome!
7 months ago
Seems good. I could imagine a Naya version with stuff like Jaheira, Friend of the Forest and global Haste that might let you combo out faster.
Crow_Umbra on Eda, Mother of the Lost
1 year ago
I think you should be okay with the Populate & Offspring on the card as is right now. 4 mana, tapping Eda, & tapping 2 other creatures isn't super steep, but restrictive enough to keep it interesting.
I think your Populate also curves nicely as a play the turn after Eda drops. With how mana intensive Offspring can get, you'll probably be initially limited to either doing Offspring or Populating off Eda, until you drop something like Jaheira, Friend of the Forest.
I could see Eda also have an interesting Lifegain variant with stuff like Myriad (Hammers of Moradin) to get bang for your buck on token production & Lifegain. Offspring your Myriad folks so their Offspring have Myriad, & really roll in life gain.
doc_frank_18 on
Pepples and boulders
1 year ago
Makeshift Munitions OUT ----- Return of the Wildspeaker IN? You're gonna need some card draw. Walking Bulwark OUT ----- City of Death IN? Tiller Engine OUT ----- Svella, Ice Shaper IN? Rimrock Knight OUT ---- Jaheira, Friend of the Forest IN? Rock Slide OUT ----- Rishkar's Expertise IN?
Coward_Token on
Roxanne - Put on the Red Light!
1 year ago
Jaheira, Friend of the Forest makes Treasures into proper rocks
Monomanamaniac on
Eat at Rocco's
2 years ago
So I'll be honest and say that I'm a total outsider to the food deck archetype, so I'm no expert. I'll make some suggestions of cards that I like and that excite me.
Kami of Whispered Hopes seems like a bomb and Jaheira, Friend of the Forest could turn your food into mox emeralds. Yotian Dissident Gyre Sage Incubation Druid Shalai and Hallar Three Visits
A lot of LOTR stuff would work too Peregrin Took The Shire Samwise Gamgee Sam, Loyal Attendant
I hate to suggest cuts, so I'll leave that up to you. I will say that you seem to be trying to do a lot of things, maybe think about cutting out some of the sub themes, and try to work on the top end of your curve because it's still quite high
wallisface on
hydra swarm
2 years ago
Some thoughts:
-
both Thriving Grove and Jaheira, Friend of the Forest are not modern legal.
-
ideally most of your cards should be playsets (4-ofs). By running soo many cards as 1-ofs and 2-ofs, your deck is going to be super inconsistent and overall much weaker. A good deckbuilding tip for newer players is to pick 9 cards, and run playsets of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).
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Your mana curve is also very high. Generally decks can’t justify running more than 4 cards costing 4 mana, and run nothing above this cost. Even decks very heavy on ramp effects (a LOT more than what this deck is currently running) generally can’t justify having more than 6-8 cards costing 4-or-more mana (and generally don’t go above 6-7 mana).
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the above mentioned issue is going to be made a lot worse due to you having nothing to do on turn 1, meaning that you’re always starting a full turn behind your opponent - a really dangerous place to be.
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