Jaheira, Friend of the Forest
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jaheira, Friend of the Forest

Legendary Creature — Human Elf Druid

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NV_1980 on !!! Chatterfang and the hungry Crew !!!

1 month ago

Like your take on Chatterfang, Motolinsky! Some cards that I included in my version that I didn't see in yours would be stuff like:

Hope you have fun with this brew!

kamarupa on Halo, and Welcome!

7 months ago

Thanks so much for the +1 and thoughtful suggestion, KongMing! At first I couldn't believe I didn't know about Jaheira, Friend of the Forest, but it seems she's not legal in Modern, so that could be why. If she were, I'd def be forking this deck to include her.

KongMing on Halo, and Welcome!

7 months ago

Seems good. I could imagine a Naya version with stuff like Jaheira, Friend of the Forest and global Haste that might let you combo out faster.

Crow_Umbra on Eda, Mother of the Lost

1 year ago

I think you should be okay with the Populate & Offspring on the card as is right now. 4 mana, tapping Eda, & tapping 2 other creatures isn't super steep, but restrictive enough to keep it interesting.

I think your Populate also curves nicely as a play the turn after Eda drops. With how mana intensive Offspring can get, you'll probably be initially limited to either doing Offspring or Populating off Eda, until you drop something like Jaheira, Friend of the Forest.

I could see Eda also have an interesting Lifegain variant with stuff like Myriad (Hammers of Moradin) to get bang for your buck on token production & Lifegain. Offspring your Myriad folks so their Offspring have Myriad, & really roll in life gain.

doc_frank_18 on Pepples and boulders

1 year ago

Makeshift Munitions OUT ----- Return of the Wildspeaker IN? You're gonna need some card draw. Walking Bulwark OUT ----- City of Death IN? Tiller Engine OUT ----- Svella, Ice Shaper IN? Rimrock Knight OUT ---- Jaheira, Friend of the Forest IN? Rock Slide OUT ----- Rishkar's Expertise IN?

Coward_Token on Roxanne - Put on the Red Light!

1 year ago

Jaheira, Friend of the Forest makes Treasures into proper rocks

Monomanamaniac on Eat at Rocco's

2 years ago

So I'll be honest and say that I'm a total outsider to the food deck archetype, so I'm no expert. I'll make some suggestions of cards that I like and that excite me.

Kami of Whispered Hopes seems like a bomb and Jaheira, Friend of the Forest could turn your food into mox emeralds. Yotian Dissident Gyre Sage Incubation Druid Shalai and Hallar Three Visits

A lot of LOTR stuff would work too Peregrin Took The Shire Samwise Gamgee Sam, Loyal Attendant

I hate to suggest cuts, so I'll leave that up to you. I will say that you seem to be trying to do a lot of things, maybe think about cutting out some of the sub themes, and try to work on the top end of your curve because it's still quite high

wallisface on hydra swarm

2 years ago

Some thoughts:

  • both Thriving Grove and Jaheira, Friend of the Forest are not modern legal.

  • ideally most of your cards should be playsets (4-ofs). By running soo many cards as 1-ofs and 2-ofs, your deck is going to be super inconsistent and overall much weaker. A good deckbuilding tip for newer players is to pick 9 cards, and run playsets of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).

  • Your mana curve is also very high. Generally decks can’t justify running more than 4 cards costing 4 mana, and run nothing above this cost. Even decks very heavy on ramp effects (a LOT more than what this deck is currently running) generally can’t justify having more than 6-8 cards costing 4-or-more mana (and generally don’t go above 6-7 mana).

  • the above mentioned issue is going to be made a lot worse due to you having nothing to do on turn 1, meaning that you’re always starting a full turn behind your opponent - a really dangerous place to be.

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