Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Crocodile of the Crossing
Creature — Crocodile
Haste
Wehn Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
Omniscience_is_life on Hapatra's Sneaky Snakes
3 years ago
Is this a commander deck? You can show Hapatra as being your General by putting a "*" on either side of the letters "CMDR", next to her name on the Edit Deck page. While you're there, you can change it from being the default Standard format to EDH at the top of the page.
Past all that, I think Three Visits could find a home in this deck. Crocodile of the Crossing seems like it could be cut, doesn't have a lot of impact. Also, even though your average CMC is low and your card-draw high, you might still enjoy upping your land count.
Excellent deck all around, though!
Ouroboros_47 on Nope
5 years ago
Obelisk Spider , Scarscale Ritual , Fume Spitter , Contagion Clasp , Crocodile of the Crossing , and The Scorpion God
PhthisisClock on Negative Creep Modern
5 years ago
Zakuzelo, thanks for checking out my build. Lately I find myself running Wickerbough Elder more often than Necroskitter . Necroskitter isn't as useful as it was when I was running Fate Transfer . However, it is theoretically handy if I side-in Everlasting Torment . Problem is, Torment is usually countered or destroyed before anything can happen. So you are right, in practice, I could likely open up the space to something else. That "something else" is the mystery. I have three tutors now, so running one-of answers is always an option, but not ideal. I don't want to muff up a good thing, but at the same time I feel like there is something I could put in here to really make it a very painful deck to deal with. It already is a pretty hated deck, mostly because it's not straight-ahead or as predictable as some other modern builds. So I want to keep it diverse. I've been thinking about going back to Throne of the God-Pharaoh , or possibly even bringing Crocodile of the Crossing back. Also tossed around Cryptolith Rite for extreme ramp. I'm just not sure if the process of replacing cards will ever end with this build. It plays on a pretty good level, but I want to make it a pretty amazing build.
KingOfSlivers on What current decks will stand …
6 years ago
LittleBlueHero: actually, you can't play Crocodile of the Crossing at all after rotation. it rotates out.
KingOfSlivers on What current decks will stand …
6 years ago
LittleBlueHero: if you're playing Llanowar Elves turn 1, Steel Leaf Champion turn 2, and Crocodile of the Crossing turn 3, you're swinging for 9 unless you kill the Llanowar Elves
Sandiagos on Hapatra Deck
6 years ago
I do love Hapatra!
Through experience of many Hapatra variants, I find that these cards are your maindeck core:
4x Hapatra 4x Chaneler Initiate 4x Ammit Eternal
Then depending on your strategy, there’s some sweet lines of play. Here’s a few ideas.
Aggro:
Crocodile of the Crossing (comes out on turn 3 if chaneler on the field) Rhonas, the Indomitable (synergises well with all the crocodiles and a good -1/-1 counter dump) Skysovereign Consul Flagship - Hapatra and a snake can crew (happens a lot)
Hapatra and Archfiend Ifnir:
Normally these two don’t play well together but add in Key to the City and you have a Hapatra that can safely attack plus a discard engine to activate Ifnir for hopefully many snakes.
To further maximise the counters on opponents creatures, Decimator Beetle is good and Grind // Dust more viable. White from Chaneler and a couple of dual lands shouldnt hurt the mana base
Splashing Red:
Its not great that -1/-1 mechanic is spread over 4 colours. What makes it worse is how unplayable Soul-Scar Mage and Hapatra, Vizier of Poisons are together. Accepting that, the red splash is still good for two cards.
Samut, the Tested and The Scorpion God.
Samut’s +1 is incredible with all the crocs. 8 points of life from Baleful / Crocodile of the crossing hits for an explosive 10 for a great follow up after playing samut.
The Scorpion God will never feel great, but a 6/5 body that’s hard to deal with after playing a couple of must remove crocodiles is a threat that tends to last and can therefore more viably gain some card advantage and maybe place some counters.
Overall, I find Hapatra works best in a proactive deck, lightly splashing removal. Opponents familiar with playing against Hapatra will remove it immediately - which truely breaks the decks potency.
Therefore, depending on your local meta, I suggest Blossoming Defense as the primary protection spell, delaying hapatra until you have the mana to protect her. Its somewhat counter intuitive to not curve out Hapatra to Ammit Eternal, so another line of play is to fight through the removal and when you have the chance, cast Claim // Fame to bring her back.
Finally, for card advantage you should definitely try 2 copies of Driven // Despair. Its game breaking with 3 creatures on the field.
GolgariGraveyard on
6 years ago
Crocodile of the Crossing is also good for getting in some hasty damage while also creating some tokens with hapatra or nest of scarabs.
LittleBlueHero on
6 years ago
This is exactly what I was thinking when I saw Traxos, Scourge of Kroog as well.
I have been running a mono green stompy since ixalan dropped and one of my biggest problems seemed to come from control magic. A lot of folks in my meta were running Entrancing Melody and such and losing my Ripjaw Raptor and Crocodile of the Crossing was usually too much for me to deal with since they would then trade with my creatures and become a huge 2 for 1 for my opponents (3 for 1 in the case of ripjaw).
Putting in traxos instead might give them a huge body, but at least my deck is built to activate it... theirs might not be :)