Elspeth, Undaunted Hero

Elspeth, Undaunted Hero

Legendary Planeswalker — Elspeth

+2: Put a +1/+1 counter on each of up to two target creatures.

-2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.

-8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

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Trade

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Elspeth, Undaunted Hero Discussion

TheVectornaut on The Battalion - Soldier Tribal Deck

4 months ago

Preeminent Captain is a strong soldier staple since it can get in big threats like Captain of the Watch early. Odric, Lunarch Marshal could be one of those threats seeing as you have so much first strike and vigilance naturally. That could free up slots since he'd make Archetype of Courage and Brave the Sands potentially redundant. If you do go that route, some useful inclusions might be Aerial Responder , Fencing Ace , Adanto Vanguard , and Kytheon, Hero of Akros  Flip. Otherwise, Brimaz, King of Oreskos is a very efficient soldier, if a bit pricey, with some degree of lore connection to Elspeth. Finally, I'd probably include at least a singleton copy of Sunlit Hoplite for your walker to grab. It's not a remarkable creature, but then, Elspeth, Undaunted Hero isn't a remarkable planeswalker when compared to Elspeth, Knight-Errant or Elspeth, Sun's Champion . You may as well at least have the flexibility of recurring a Hoplite when your board state has been diminished and you don't have the luxury of going for the ultimate.

GVDT on Kentaro, the Smiling Weeb

1 year ago

First off, you'll want a couple more lands, commander when you can't play anything sucks

A quick note: The commander you have chosen gives you the ability to run a lot more colorless "utility" lands, some fun ones are: Arch of Orazca Blighted Steppe Buried Ruin etc.

I think you'll want some card draw and some more removal as well as any ramp you can get. Here are some budget options for each:

(Note: most of these are not auto-includes, with you needing to build the deck into them a little, except for ramp, just take some and go)

Card Draw Mentor of the Meek (if it fits with the other cards), Bygone Bishop??, Monarch cards like Palace Jailer will be easier for bushido to defend netting you extra cards per turn, but drawing fire from opponents

Removal Generous Gift, Settle the Wreckage, Day of Judgment, Dusk(most of your creatures duck the board wipe), Urza's Ruinous Blast, Slaughter the Strong, Harsh Mercy (Look at this one if nothing else)

Ramp Sol Ring (I hate that this is a card that goes in any deck, but it pairs really nicely well with your commander's ability), Solemn Simulacrum, Oketra's Monument, Knight of the White Orchid, Marble Diamond, Heraldic Banner, Caged Sun is cool, Kor Cartographer, Gold Myr

Other interesting stuff: Mirror Entity could be fun and interesting, Irregular Cohort really helps pump your samurai numbers, Brave the Elements pairs with all the white critters, Reveillark can get two of your samurai back or be a flying body if needed, Thalia's Lancers can go get an important legendary cards you want, I think Eidolon of Rhetoric may be interesting, maybe good, maybe not, Elspeth, Undaunted Hero's Ultimate is maybe achievable with so many blockers and potential very big with all of your white pips, Heliod, God of the Sun, Changeling Hero