Cavalry Drillmaster

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cavalry Drillmaster

Creature — Human Knight

When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

zapyourtumor on Mardu Knights

5 years ago

I did some scryfall searches with conditions cmc<5, red,white,black, creature type knight in standard and here are some alternatives:

ClockworkSwordfish on Pride of Double Strike

5 years ago

Pretty neat idea. One thing I like to take advantage of with double strike is capitalizing on effects that trigger every time a creature deals combat damage - which, with double strike, means twice with every attack. For instance, if your hit your opponent with a double striker equipped with Prying Blade , you'll get two treasure tokens out of the deal. That definitely sounds more attractive to me than the one extra power from Marauder's Axe! Likewise, a Beacon Hawk with double strike can untap two of your creatures.

Soltari Visionary is a card I recommend to most white pauper decks, since he's virtually unblockable and can repeatedly take out your opponent's permanents for free. There are no shortage of enchantment-based decks in pauper, as your deck helps illustrate! You might also appreciate Cavalry Drillmaster , as +2 power and double strike for cheap can be a real surprise before you attack.

TheVectornaut on Red & White Make PINK!!!

5 years ago

heybucket88, I actually did have Militia Bugler in an early iteration of the deck with stuff like Cavalry Drillmaster and Sunhome Stalwart. Most of the smaller creatures were swapped out for Lyra Dawnbringer, Shalai, Voice of Plenty, and other angels. Since Mentor of the Meek is most often triggering off of Legion's Landing  Flip and History of Benalia in my deck, Bugler doesn't have much left to find. To be honest though, I'm thinking of dropping the token generators for more Settle the Wreckage, Response / Resurgence, or Conclave Tribunal.

stensiagamekeeper on Aryel, Knight of Wingrace ideas

5 years ago

Aryel is actually better than some people are giving her credit for. is a lot for a vigilant 4/4 or a 2/2 generator with removal potential buuut she is both. She's resilient to a surprising amount of removal and is a reasonable top end as she keeps generating value as long as she survives and keeps the pressure on if you're curving out.

The most obvious home for her is obviously knight tribal. Trial of Solidarity was playable even in some competitive white weenie decks not so long ago and History of Benalia does that on top of being a staple in almost every white deck at this point. If the 100US for a play set isn't where you wanna be you could make knight tribal work at an fnm level with Aryel, Knight of Windgrace, Valiant Knight and Midnight Reaper as payoffs and Knight of Grace, Knight of Malice, Cavalry Drillmaster etc as the backbone.

Something else I don't think anyone else has mentioned is the combo potential with Divine Visitation. Yes Leonin Warleader is a lot better there but maybe you want more than 4. or Visitation seems doable and two standard legal sets so far have featured 2/2 knight token generators. If enough of your token generators made knights aryel could even have a chance at being a removal spell more often than not.

Barebareman on Honor Valor Glory (BW Knights)

5 years ago

@Fullmetalwes yeah i supposed it would give you a bit too many 4 drops for the aggressiveness that the deck requires. Maybe see how the Valiant performs, and try doing 1 of each? I'm not sure about sideboard for control cuz if they want to get rid of it they just will and i'm not sure it's much better than your current control hate in the side. You could try putting it in there for those occasions or to deal with some mid-range decks.

Maybe the new Cavalry Drillmaster instead of your Freebooter? It's a 2/1 knight that can give you a really strong turn 2 hit with your bodyguard, or protect one of your better knights later on in the form of the first strike bonus. Also benefits from your valiant knight and I think it's much more aggressive than the freebooter. Maybe keep the freebooter in the side instead of 1 of the Duress and 1 of the Arguel's Blood Fast? I'll let you think on that but I think it could be a valuable common to add in this list after looking at it for a little moment.