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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
DemonDragonJ on
Utopian Prosperity
1 week ago
I have replaced Aura Shards and Commander's Sphere with Hopeful Initiate and Kami of Whispered Hopes, which reduced the average converted mana cost of this deck from 3.60 to 3.56, since the enchantment was simply too oppressive, and the newer cards work well with this deck's theme of +1/+1 counters.
DemonDragonJ on
Nature's Bounty
1 week ago
I have replaced Aura Shards and Commander's Sphere with Hopeful Initiate and Kami of Whispered Hopes, which reduced the average converted mana cost of this deck from 4.05 to 4.02, since the enchantment was simply too oppressive, and the newer cards work with this deck's theme of +1/+1 counters.
theNeroTurtle on Should I Keep Aura Shards …
1 week ago
If you want to look at other hate cards in that color wheel, I have a Stax deck that is almost nothing but hate cards called get off my lawn. You might find something fun there. And yes, that is my one deck that does run Aura Shards. Such a tough card.
DemonDragonJ on Should I Keep Aura Shards …
1 week ago
theNeroTurtle, thank you, for that advice, so I certainly shall consider replacing Aura Shards with that creature!
DemonDragonJ on Should I Keep Aura Shards …
1 week ago
theNeroTurtle, I am very glad to hear your thoughts, on that matter, so I thank you, very much, and what do you think about replacing Aura Shards with either Hopeful Initiate or Steelbane Hydra, since several of my EDh decks have a strong focus on +1/+1 counters?
theNeroTurtle on Should I Keep Aura Shards …
2 weeks ago
DemonDragonJ, I am the same way. I have 15... and my all time favorite never gets played because the pod says it is too OP. Beyond that, I tend to habitually cycle the same three or four decks despite having so many options.
But, back to the topic. When it comes to aggressive cards like Aura Shards... yeah, I think cards like that can make the game stale because it is a board state card. However, I love black because I can tutor for anything. With that, I play a lot of tutors in all of my black builds. Other than making the decks consistent, they don't effect the board. When it comes to the board, I don't like repetition. Therefore, my opinion would be to play it less. Find new ways to be rude. That's what makes the game fun. There are so many other ways out there to be rude. LOL
DemonDragonJ on Should I Keep Aura Shards …
2 weeks ago
theNeroTurtle, I have a copy of Aura Shards in six EDH decks, because it is such an excellent card, but I am considering removing it from two of those decks, since I believe that there are other cards that would be better suited for them, instead.
hyalopterouslemur on Thinking about how we evaluate …
2 weeks ago
So, I've been thinking a lot about how cards are evaluated. Specifically it comes down to two cards: Regrowth and Eternal Witness.
I've also been watching a lot of Magic YouTUbe, and there's a hipster movement to hate on Eternal Witness, among other EDH mainstays. Supposedly Regrowth is better, and I want to talk about that, and the two ways to evaluate cards.
First, Regrowth. In a vacuum, Regrowth is better. It costs , in contrast to Eternal Witness's . That's one mana less. The 2/1 body is unimpressive in combat. This is all true.
But then you look at Eternal Witness. She's a creature, meaning Cryptolith Rite or Earthcraft turns her into a mana dork. Meaning you get two cards back with Panharmonicon. Meaning you get to trigger Cathars' Crusade or Aura Shards. Meaning her death triggers Dictate of Erebos. Meaning she can be blinked or bounced. Meaning cards that count creatures (e.g., Shamanic Revelation, Pennon Blade, Gaea's Cradle) count her. Meaning she can attack, triggering Hellrider, even if she's likely to just be blocked and killed. Meaning her entering triggers Purphoros, God of the Forge and Warleader's Call and related cards. Meaning Yeva, Nature's Herald gives her flash, which opens up other forms of abuse. (Seedborn Muse, anyone?) Meaning you can bring her 2/1 self back with Smile at Death. And no one's playing either card on turn 2 anyway.
Which one you pick says a lot about your personality, though neither choice takes away your Spike card, and there is no wrong answer. I tend to favor instants over creatures where applicable, for instance. And this doesn't make, e.g., Silverglade Elemental, good in most decks; mana cost still matters.
In reality, both are good cards, and you should probably play both if you can. but it depends on what you're trying to do. But which card you choose if you must choose one is far more complicated than simple rox/sux arguments.
| Have (1) | metalmagic |
| Want (2) | TechNoble , C0LDE |









