Archway of Innovation

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Archway of Innovation

Land

Archway of Innovation enters the battlefield tapped unless you control an Island.

: Add .

. : The next spell you cast this turn has improvise. (You may tap your artifacts as you cast this spell. Each artifact you tap while casting the spell pays for .)

Last_Laugh on Arna's Kennundrüm: Counters Auraquipment?

2 months ago

Profet93 thanks for getting back to me. There's a few of those that were in the maybeboard already (stoneforge/Codsworth) and a few effects there I like such as discounting costs.

Wand of Orcus is a new addition. I'm pretty light on creatures so it was more of a go-wide with chump blockers attempt. I haven't seen it in a game yet but me hitting for 15-30 damage here seems to be pretty consistent.

As far as the discounted costs go, I had Danitha Capashen, Paragon in here but cut it (at least temporarily) to test new stuff. I'm not sure if I'll go back to her or Cloud Key/Anvil because I need bodies.

We're on roughly the same page eyeballing Improvise but I went with Archway of Innovation and replaced Vault of the Archangel last night funnily enough. I need to update the deck. Yours might be better since the land only assists on cmc 3+ thanks to costing 2 to activate but it was definitely easier to cut a land for a land.

Blade of Shared Souls is a new addition but I've seen it twice so far and it puts in some work. When Arna is out and equipped creature attacks, it only briefly attaches to the creature equipped with the original (The cloning is a 'may' ability) then the For Mirrodin attaches it to the 2/2 rebel (same with Living Weapon) and those rebels start copying Spark Double, Esper Sentinel, Roaming Throne, etc.

Assassin Gauntlet has that etb that goes off every time the equipped creature attacks (Arna's copy) so I tap down ALL of someone's blockers every turn. I've honestly gotten people suggesting it as a cut... just because it feels kinda cheap and a bit dirty.

Exoflo on The infinite Narset

4 months ago

Hi

Thanks for your upvote on my zedruu decklist !

I wonder, why you don't run Sol Ring and Mana Crypt in this deck ?

The new Arena of Glory and Archway of Innovation could also be a nice add to your deck

Anyway, nice brew and enjoy playing the game !

hootsnag on Glarb Black Green Blue Creatureless Control

4 months ago

I am moving away from counterspells that can't target creatures. I left in Dovin's Veto only because it can't be countered. If there were more counterspells that countered all spells and only cost 2 or less, I would add them. I own an original Legends Mana Drain and it's in my Oloro deck now. I had to make a choice with Rest in Peace. I decided to cut it because I wanted to be able to return cards out of my graveyard. I didn't like the graveyard exiling version of this deck so I reverted it and improved the win conditions. I don't currently run enough enchantments for Hall of Heliod's Generosity to be useful. As long as I am able to keep Soldevi Digger and Planar Portal in play, I can return ANY type of card from my graveyard back to my hand. Academy Ruins makes sure that can happen as often as needed. We will always disagree with Reflecting Pool. I cannot afford to draw it in my opening hand as my only land in this deck. It's an instant mulligan. I considered every single land currently printed in magic that can tap for any color. I decided against Glimmervoid and a few others a long time ago. I don't want artifact removal also destroying my land. It's not a good plan. Archway of Innovation is a great land for heavy artifact decks but not for this deck. Most of my artifacts tap for more mana than I would get from using it or have other abilities and need to be untapped to use. The only other card I'm still debating on adding is Isochron Scepter. I may still cut something for it. Run a few playtests with this so you can really see why I made the choices I did. You'll understand more then. Also, I'm preparing to make a different version of this deck with Sivitri, Dragon Master as the commander.

SufferFromEDHD on Glarb Black Green Blue Creatureless Control

4 months ago

Ok, what's the thinking behind Deprive? Big fan of this card but I'm not seeing how it fits into this specific strategy. Lands don't matter and you can't ramp. Do you own Mana Drain? Made for ramping into artifacts.

Energy Field this card is oozing with nostalgia for me but with Rest in Peace cut you have no way of turning off the bad trigger. Perhaps Hall of Heliod's Generosity for easy recursion of it and your other scary stax pieces that will be major targets?

Those two rainbow lands still stand out like a sore thumb. We will agree to disagree on Reflecting Pool. What about Glimmervoid?

Archway of Innovation potential new toy. Turn your stax pieces into mana rocks.

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