This build looks to put everything straight to the face.
During testing it just out paces everything.
The key components are-
Mission Briefing
- How good is this card? Its Fucking amazing. It is easy to see why the price is as high on it as it is. So much utility in this build (and every deck its int)
Expansion / Explosion
is a huge piece in this as well. nothing like a 6 point health swing on turn four to put the pressure on.
So what are we looking for?
Lightning Strike
.
Sovereign's Bite
or
Risk Factor
with a copy made from expansion. Expansion / Eplsosion can also be used in late game to help you draw and deal that last bit of face smash. Then we have
Risk Factor
putting our opponent to the choice of taking a huge hit or letting us refill. If they take the heat we just jump start it on our next turn.I am really seeing why this card is so expensive as well. What is not to like about it(other than the price) instant speed draw in red, can deal damage to the opponent if they choose for it too, built in recursion. They say cards that let your opponents choose are bad, I say this card proves that wrong.
A huge part in getting consistent 7 Turn kills is the Electrostatic wall. Just kind of sitting there in the way of would be dinks in the early game but meant to plink with every spell cast. Far more important for the later as you will be able to stave off death with those three and six point life swings. We round out our small creature package with three copies of guttersnipe to get in that extra damage when casting I originally had three murmuring mystics here but cut it to one as well as nicol who is our secondary win con should we not be able to push enough damage through.
Now then, the rest of the cast. Using unmoored ego and thought erasure (in multiple copies or played back from the yard) is incredibly frustrating to any deck but especially so to control. Only having eight creatures of our own we have already nullified most of a control decks cards and now we can take away what ails us. Lava coil? pretty self explanatory,pure creature removal
Now the sideboard- round out the board against control with the egos and the last erasure if. Creeping chills is in here because I wanted it in main board but I cant copy it and that is the only reason its not in. Even though there is the chance it would fit in nicely what with the thought erasure and mission briefing tossing it for a free three point swing is nice feel like it would work well against control or anyone running mill. blink of an eye for walkers and enchantment issues, Cast down for creature heavy decks, a couple extra mystics if you feel that may be the better option over the snipes.
Update: after re reading Expansion I will be changing out some of the though erasures and both unmoored egos for my creeping chills. A free chills while using a mission briefing is really efficient.