iAzire Deckling

My passion is competitive EDH. I love building and playing top tier decks. I also have a passion for building theme and tribal decks. My favorite color in Magic is Black, my favorite tribe is Zombies. My favorite two color combination is Orzhov while my favorite three color combination is Esper. My all time favorite character in Magic is by far Nicol Bolas. I just love everything about him, he is in good colors, he is a powerhouse, and his lore is absolutely fantastic. He is by far the best character.

I desire to one day have a highly competitive deck in all color varieties. This is an especially hard challenge because I have a severe addiction to Foils. I am slowly putting all of my current decks on my profile. For now I will list the color varieties and my chosen Commanders for them.

My pride and joy is by far my full White Border EDH deck. It was a challenge I made for myself, to see if I could actually build an EDH deck limited to cards that were legally printed with a White Border. Be sure to check it out!!

Future Plans:Build two EDH decks to be played against each other. Our favorite siblings will lead them, Ghoulcaller Gisa and Stitcher Geralf.

Also thinking about building an EDH deck around each Theros God.

100% White Border Bolas

Commander / EDH iAzire


Mono-Color Decks-

Allied Color Guilds-

Enemy Color Guilds-

Alara Shards-

Khans Wedges-

Rainbow Decks-

PartyJ says... #1

I have no real experience with the french banlists, as we use the normal EDH banlist in our meta.

I did had a few games vs. Kaalia in the past. WHats up with it?

January 9, 2017 3:34 p.m.

CrimsonSpar says... #2

Hi, remember me? I've got some thoughts about what you said:

1.) You said that the format would complicate gameplay, then turned around and said that there would be less interactions, that literally doesn't make any sense.

2.) You also seem to have a problem with the removal of the so called "best cards", by this you probably mean Gitaxian Probe, Thoughtseize, Duress, Inquisition of Kozilek, Lightning Bolt, etc... but the thing is, some people find those cards to be boring and annoying because everyone is using them or trying to get them.

3.) With the "problem" with target removal being replaced with board wipe, so what? When both players are being put at an equal point with practically only one spell per turn, any reasonable person wouldn't wait around for a large amount of 4 drop (or higher) creatures to be on the enemies side of the field, and even if they did, like you said there aren't many that dont destroy your stuff as well, but that would just make the board equal again.And it's good to know you say stuff without looking anything up because there are plenty of target removal:14 enchantment removal, 51 land removal, 56 artifact removal, and 102 creature removal spells that would be allowed in this format.

4.) Yes, it may get rid of some counters, but like I said before, part of this format is to remove the cards people are bored, tired, and annoyed of seeing. Even at that there are still 56 counter spells, some of which are equal, if not better than a removed counter. (Such as Bone to Ash rather than Negate.With that said those fears of black and combo decks running a muck is invalid.

5.) Please name one combo deck within the limits of the formats rules that you would be able to effectively use. And if you really think it would be that bad, look at the current modern or upcoming standard.

6.) The most clear of them all is that you missed the biggest point of this, it's to have FUN. You know, the thing games like magic are made for. The first time I answered your questions was out of the fact that you genuinely asked, but at this point you were just arguing about how you didn't like it. This time I answered because I can't stand magic players, or people, like you. Instead of trying to possibly improve it, you just argue, saying that it's wrong, rubbing salt in the wound when you don't even have the facts to back yourself up.

January 8, 2017 10:24 a.m.

NarejED says... #3

Drop symmetrical effects for targeted hate.Things like Council's Judgement and Path to Exile become a lot better in 1v1. Other than that, I don't know enough about French to be of any help. With the life total change arriving, the entire format is one aggro blur to me.

January 8, 2017 3:19 a.m.

kyuuri117 says... #4

My bad. Yea as far as cEDH, they're kind of whatever. But there are definitely a lot of great hits for modern/legacy.

January 2, 2017 6:40 p.m.

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I believe most of your stalling tools will be the same as any color, Artifacts. It all depends on what you want to do. Stuff like Null Rod, Winter Orb, Tangle Wire, Smokestack, etc.

January 15, 2017 6:13 a.m.

Said on Arcum's Asylum...


That was beautiful. You told me everything I needed to know. It seems you are in a top tier competitive environment and everything else you said tells me a ton about how the deck is playing. That is exactly what I was looking for.

January 15, 2017 4:49 a.m.

Said on Arcum's Asylum...


That sounds good. What is the latest Turn you have gotten too with this deck, with either you or someone else winning?

January 14, 2017 10:29 p.m.

Said on Arcum's Asylum...


The new strategy sounds interesting. I'm looking forward to seeing you comment on how it is playing in practice.

January 14, 2017 7:08 p.m.

Thank you, those were the rules I was looking for. It took everyone some time looking up the rules last time. Now I know what to search for and show them.

January 12, 2017 6:58 p.m.

The question arose when playing Zur the Enchanter EDH, he was equipped with Diplomatic Immunity.

To my understanding, Auras only target when they are cast. This is what allows Zur to put Auras on permanents that have Hexproof/Shroud.

Replenish states you put the Enchantments into play, it doesn't say that you cast them.

Can you put Auras on permanents with Hexproof/Shroud using Replenish? Bonus points if you know the exact rule for Auras targeting.

January 12, 2017 3:54 p.m.

What about Armageddon?

Decree of Annihilation is roughly the same price as your other LD cards. Just pay the Cycle cost.

Catastrophe is another option. Boom/Bust is available as well. Bend or Break isn't as good, but you are looking at destroying half of your opponents lands, but for a bit cheaper.

There are more specialized cards than those, but those hit the widest range.

Sorry, I love Land Destruction lol.

January 11, 2017 6:21 p.m.

Said on Aluren Generals...


You don't need to take infinite turns, that is just Sage of Hours.

When running Ezuri, Claw of Progress, there will be a few creatures that Aluren misses like I mentioned above, but the vast majority of his creatures will be able to be cast with Aluren. All while gaining his Experience counters.

January 11, 2017 11:59 a.m.

Said on Aluren Generals...

January 11, 2017 1:41 a.m.

Said on Glix's New Derevi...


What are you doing with this? Are you going to update it and make it better?

January 9, 2017 8:58 a.m.

Said on Elephants? Really?...


Upvote, I love a good Tribal deck. Elephants are extremely uncommon. Good job.

January 8, 2017 6:30 a.m.

Said on NarejED...


Are there any cards you know of that do direct damage that may be worth including, that weren't previously viable due to the multiplayer format?

My thoughts are stuff like Lightning Bolt which becomes good again due to the 20 starting life, can be used as removal, etc. and stuff like Bogardan Hellkite due to its damage on EtB and it comes in swinging.

I believe there are still some Kaalia staples worth running, like Avacyn, Angel of Hope, Master of Cruelties, etc. Also, a really nice inclusion, Griselbrand is legal.

January 8, 2017 3:31 a.m.

That step though really complicates gameplay. You lose a good amount of targeted removal, you lose some of the best cards in the entire format.

Board wipes will replace targeted removal, this means there will probably be less board interaction. Do you want to remove something your opponent has? Be prepared to lose your stuff as well. The vast majority of Counter magic is gone. Black may just become the best color as the fear of counter magic is drastically reduced, there are plenty of Tutor cards with CMC 4+, and with limited targeted removal, combo becomes the dominant deck type.

I just don't see how removing specific archetypes for an entire format will make it a healthy format.

January 8, 2017 3:07 a.m.

Said on i want to ......


I would suggest against Sol'kanar the Swamp King as the mana base is a lot more expensive to make consistent and his ability is fairly useless.

You would really end up playing him for his colors only, of which isn't that great for the deck plan.

He doesn't really have a game plan for winning and anything he can do is outclassed by other options. His only benefit is natural Swampwalk, which again, there are better options.

January 8, 2017 2:44 a.m.

I'm not sure it will work out well. What made Tiny Leaders work, (and has since pretty much collapsed), was the fact that 4 CMC is a big stepping up point in powerlevel.

Do the Lands in the Command Zone count as Lands under your control for card interactions? Like Temple of the False God and Korlash, Heir to Blackblade for example.

January 8, 2017 12:36 a.m.

Said on i want to ......


Filth is what I was looking for!!

Also Zombie Trailblazer and Restless Bones are repeatable Swampwalk effects.

Then there are Instants, a few have been mentioned. They can be combo'ed with Isochron Scepter for the effect each turn.

January 8, 2017 12:17 a.m.

Said on i want to ......


I'm not sure about creatures but Urborg, Tomb of Yawgmoth is my obvious first thought. Blanket of Night is a cheap Enchantment that has the same effect. I will remind you, redundancy is important. You don't want to lose your ability to Swampwalk because your opponent removes Urborg.

Contaminated Ground, Evil Presence, and Tainted Well all provide Swampwalk but only for one opponent each. Leshrac's Rite gives one of your creatures Swampwalk.

Korlash, Heir to Blackblade is a "Swamps Matter" Commander, although I'm not sure how good he will perform. Zombie Master can be ran to give him Swampwalk as well. Squelching Leeches and Nightmare are both creatures that benefit from a lot of Swamps.

Personally I run a Ghoulcaller Gisa deck that is Zombie Tribal. The Tribal theme is primary, while Swampwalk is just a hopeful Win Condition.

I figure you also want as much land ramp as you can get, especially if you are running Korlash as your Commander. Black has some issues with this but Liliana of the Dark Realms is good. I can't think of much else outside of Burnished Hart and Expedition Map.

You will definitely want to run Cabal Coffers, I suggest using all Snow-Covered Swamp and Extraplanar Lens to double the mana from each of your Basics, while not giving your opponents any benefit. Crypt Ghast and Magus of the Coffers are also good. Lastly, Lashwrithe and Nightmare Lash are both awesome.

January 7, 2017 11:55 p.m.

I know this isn't the correct area, but all of you are who I normally talk too about MtG, so here it goes.

I am building my first dedicated 1v1 Competitive deck. If you have experience with the format, the banlist, etc, please message me or post on my wall.

Probably going to build Kaalia of the Vast as I have her built already (for Multiplayer), so I have most of the cards I should need. Also the tournament is in about two weeks, so I feel it is best to have to buy as few cards as possible.

January 7, 2017 9:25 p.m.

Said on PartyJ...


Are you experienced with 1v1 French banlist and/or experienced with Kaalia of the Vast?

January 7, 2017 9:08 p.m.

Said on NarejED...


Hey buddy, I have a 1v1 tournament coming up soon using the French banlist. I was thinking about converting Kaalia to a 1v1 deck, potentially permanently. She just doesn't produce like I want her too in Multiplayer, but I think she could be pretty awesome in 1v1.

Do you have any tips, or help you could provide?

January 7, 2017 8:49 p.m.






Tiny 'Murica Prowess

Tiny Leaders iAzire

SCORE: 1 | 289 VIEWS

Dan Brown Angels and Demons

Duel Commander* iAzire


100% White Border Bolas

Commander / EDH iAzire


Planar Annihilation

Commander / EDH iAzire


The Black Death

Commander / EDH iAzire


Zombie Apocalypse

Commander / EDH iAzire


Finished Decks 11
Prototype Decks 3
Drafts 0
Playing since Seventh Edition
Points 600
Avg. deck rating 6.00
T/O Rank 344
Helper Rank None yet
Favorite formats Commander / EDH
Last activity 3 days
Joined 1 year
MTGO Username iAzire