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U get a Land; U Get A Land; EVERYBODY GETS LANDS!!

Standard* Aggro Ramp RG (Gruul)

MoMan26


I know you've all been waiting for a deck about LAND! I mean, Land is where it's at!!!

The ability of this deck to hit fast is vastly underrated! It can tear things up from turn 3 forward. Who knew that Evolving Wilds could be such a beastly card!?

Combine Evolving Wilds + Swell of Growth + Grove Rumbler and/or Valakut Predator + Looming Spires and you'll be dominating the mid game. How this works is you bring out Grove Rumber or Valakut Predator on turn 4 (or 3 for Valakut). You have 3 of each so hopefully that isn't an issue.

On turn 5, the magic happens. Bring out Looming Spires giving Grove Rumbler the +1/+1 and first strike. The landfall mechanic of Grove Rumbler triggers and he gets an additional +2/+2. Then play Swell of Growth and target Grove Rumbler for another +2/+2. This is already getting Grove Rumbler to an 8/8 with trample and first strike! Not too bad. Finally, using the ability to drop a land from Swell of Growth, drop Evolving Wilds and sacrifice it for another basic land. BOOM, another +4/+4 to Grove Rumbler to make a 12/12 elemental with first strike and trample!......... possibly all available on turn 5! Of course this can easily be countered by a number of different things, but it is fantastic when it works out and is not nearly the main mechanic of this deck..... I just thought it was cool that I was able to do this the first 3 times I played this deck. Obviously this mechanic will work with other cards in the deck as well. In the late game, if you're able to do this with a Grove Rumbler who has Sword of the Animist that's another +3+3 when it attacks!

Obviously Undergrowth Champion and Omnath, Locus of Rage and Akoum Firebird are amazing cards, and I would have 4 of each if I had 100 dollars to spend on one deck.... but I don't, so I don't. Feel free to add more of those to make this deck even more amazing!!!!

The late game, if your opponent lasts that long, is where Omnath, Locus of Rage and Oran-Rief Hydra come into play. I think the late game is the weakest aspect of the deck and would love some feedback on what cards would be good to make my opponents cry once I have all these LANDS!!! Was thinking about throwing some Desolation Twin in to make my opponents say "Oh, Yay, it doesn't have anything to do with Land!......wait a minute....... dammit that's two 10/10s!" because who doesn't want to hear that!?

I've been debating incorporating the following cards into the deck, but don't know if I should or not:1. Pilgrim's Eye2. Plated Crusher3. Akoum Hellkite

I'd appreciate any thoughts!!!

Suggestions

Updates Add

Added 2 Dragonmaster Outcast, 1 Undergrowth Champion, and 1 Omnath, Locus of Rage.

playtest the deck and see all the options you get! This is one of my favorites to play!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

6 - 0 Rares

13 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 2.83
Tokens Dragon 5/5 R, Elemental 5/5 RG
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