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Basically just for a bit of fun in Casual.
The deck might actually be legal for one of the other formats but unfortunately I'm not that knowledgeable about what's banned and what isn't.
I'm quite new to deck creation and I know this is far from perfect.. Or even good for that matter so any suggestions/advice is greatly appreciated.
Some major reworking has been made, primarily including the addition of Artifact Lands now. I'm aware that the mana curve is incredibly out of whack but it's surprising just how much this deck can mana ramp with artifact land.
The deck is actually working extremely well within my playgroup.
If you're on a budget, Trickbind can be used in addition to Torpor Orb as the enters the battlefield abilities of your creatures are triggered abilities. Some quick mana acceleration artifacts couldn't hurt either. Also if you run 4 tutors or early card draw you can probably take the Tezzerets out entirely.
Yeah, the other one that works wonders is Stifle though that one is ridiculously expensive. As of yet, I've been able to get Torpor Orb out consistently turn 2 or 3 so I don't think I need it at the moment though that may change later.
As for the Tezzerets, I'm considering taking two of them out to put in a couple more tutors but I've always been a sucker for planeswalkers haha. The more card search the better though, as getting a Prototype Portal imprinted with Phyrexian Dreadnought is just hilarious.
Either way, I'll mix the deck around a bit and play test your suggestions. Hopefully we see some good results :D
Yeah, Dark Ritual would be great fun but it focuses the play only on that mechanic. I'm trying to go slightly hybrid here with destruction control. Still, it would allow me to get Nicol Bolas, Planeswalker out two turns earlier (or even less if you have multiple Dark Ritual s so I'm definitely going to have to play test that one too!
I'm not sure about how you think to control the game with this decklist. It'd sure be nice to drop a nicol bolas, but with the lack of early-game control cards, you just won't get to play it. At that point, I would consider removing creatures that don't interact with torpor orb and the unplayable stuff (Prototype Portal , Cruel Ultimatum ).You might want to drop in some removal cards (like Damnation or card:Black Sun's Zenith) and maybe some cool chump-blockers (Augury Owl , Augur of Bolas ).You might also want to play Tinker , which can help you find your orb or put a dreadnought in play if your orb is in place already.
Most of the cards you're referring to merely just come down to personal preference.
Cruel Ultimatum has been amazing on several occasions and it's just such a fun card.
The chump blockers aren't that necessary, I haven't had to worry about being swung when I have a 12/12 trample on the field.
Cheers for the suggestions my man, I'll see if I can get my hands on some Damnation s.
|Date added||1 year|
|Last updated||1 year|
|Sets||Magic 2013, Duel Decks: Ajani vs. Nicol Bolas, MTG: Commander, New Phyrexia, Mirrodin Besieged, Scars of Mirrodin, Alara Reborn, Shards of Alara, Tenth Edition, Time Spiral, Dissension, Ravnica: City of Guilds, Darksteel, Mirrodin, Seventh Edition, Urza's Saga, Mirage, Revised Edition|
|Top rank||#53 on 2012-09-22|