Some major reworking has been made, primarily including the addition of Artifact Lands now. I'm aware that the mana curve is incredibly out of whack but it's surprising just how much this deck can mana ramp with artifact land.
The deck is actually working extremely well within my playgroup.
If you're on a budget, Trickbind can be used in addition to Torpor Orb as the enters the battlefield abilities of your creatures are triggered abilities. Some quick mana acceleration artifacts couldn't hurt either. Also if you run 4 tutors or early card draw you can probably take the Tezzerets out entirely.
September 8, 2012 11:57 p.m.
Yeah, the other one that works wonders is Stifle though that one is ridiculously expensive. As of yet, I've been able to get Torpor Orb out consistently turn 2 or 3 so I don't think I need it at the moment though that may change later.
As for the Tezzerets, I'm considering taking two of them out to put in a couple more tutors but I've always been a sucker for planeswalkers haha. The more card search the better though, as getting a Prototype Portal imprinted with Phyrexian Dreadnought is just hilarious.
Either way, I'll mix the deck around a bit and play test your suggestions. Hopefully we see some good results :D
September 9, 2012 1:52 a.m.
I built a standard version, deck:i-hope-they-serve-torpor-in-hell. Always wanted to try the dreadnought version but I told my friend about it and he built one first. He uses Dark Ritual and hopes for the turn 1 dreadnought.
September 9, 2012 4:47 a.m.
Yeah, Dark Ritual would be great fun but it focuses the play only on that mechanic. I'm trying to go slightly hybrid here with destruction control. Still, it would allow me to get Nicol Bolas, Planeswalker out two turns earlier (or even less if you have multiple Dark Ritual s so I'm definitely going to have to play test that one too!
September 9, 2012 5:09 a.m.
Almost forgot since you run blue, Academy Ruins can be your best friend.