Sideboard


How do they win if they can't do anything?

This is a tempo deck I've built to combat the metagame. Big threats? Stymie some hopes, or end some voyages. Things in the way? Unblockable creatures abound (the Shorestalkers are called the 'slow burn' eheh). And the first strike on Flamespeaker Adept is very relevant. I wanted lots of internal synergy and card-draw, as well as the scrying capacity to make card-draw useful; thus, Cruise, Augury, and the middle-pick draft all-star, Military Intelligence.

All in all, I'm fond of how this has turned out, so far! It's a lot of fun (surprisingly, no one kills the Triton Shorestalker at the first opportunity tsk tsk).


Currently wrecking on MTGO, even though the version I'm using there is even more budgetized (just starting - haven't spent a dime yet). Once I get to souping it up I'll post more Online and IRL results for your viewing pleasure.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

11 - 0 Rares

9 - 7 Uncommons

28 - 8 Commons

Cards 60
Avg. CMC 2.55
Folders Izzet
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