The focus of this deck is to race an opponent and get a Master Biomancer out and pump creatures. Turning and burning can be used for multiple threats and chump blocks, and Rapid Hybridization to get the larger threats out of the picture. Domri Rade is mainly used to see what is going to be drawn next and making creatures fight, where as the Progenitor Mimics can become an opposing threat, get a legendary creature out of the picture, or become multiple Master Biomancers for even more pumping.
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.