pie chart

Harmonious Celestial Rat Farm

Casual* Aggro BG (Golgari) Casual Rats Tokens

DreadKhan


Sideboard

Enchantment (3)

Artifact (4)


Maybeboard


This is my Rat Farm deck, which features a few humans that tend to the rats/lead them to wipe out my opponents. This is a fun Rat Vorthos deck, with most of the deck running weird cards. Diligent Farmhand is ramp, and Muscle Burst can end a game quicker, something I like to do, and helps deal with situations where I only have 1 or 2 rats out, and am vulnerable. Harmonize isn't the strongest draw option, but I feel like it's on flavor for the deck, the humans living a harmonious commune with the rats, leading them to victory. The deck is desperate for removal, but I'm not sure of good Vorthos removal, atm we can steal something late game in a pinch, but we're actively bad at removing stuff pre-board. I think we still suck at removal after because we leaned into Green removal, the sideboard is probably not doing what I need atm so we'll see.

Should I just ditch the slower rats and go for full speed instead? One idea might be to switch in some Sewer Rats, which are able to squeeze for a lot of life potentially, when you've got nothing else to do with the mana/life. They're not good, but I think they're solidly better than any other 1 drop Rat.

Should I toss in a Karumonix, the Rat King or 2? I feel like I'd want a few more rats to really make that card go, but atm it's ~1.8 rats in 5 cards, which is far from bad. I'm wondering about x1 Marrow-Gnawer, x1 Ogre Slumlord and x2 Karumonix, but maybe I just want to use Marrow-Gnawer somewhere else, rather than it being bad here?

Suggestions

Updates Add

I'm thinking about pulling Lab Rats, which don't perform all that well, for Harmonize. I've got enough ramp to use it reasonably often in the type of game this deck should be playing (casual type games, it's Rat/Farmer Tribal ffs), where it will add more gas than 1 rat per turn for 5 mana would. 3 cards could fuel a Pack Rat army, or just draw some Rat Colonies to win off of. I'll lose out on 1 drops, but the potential gas might be worth it.

Edit: Probably worth considering Idol of Oblivion in here, but you'd need to be 'all in' on tokens to make it reliable, but it's a much better Phyrexian Arena when it's working. I can't decide if I'd still want Lab Rats, because token generation is super-important if you're running Idols, yet ramp is similarly important because I'll need to actually cast things/generate tokens. Idol would solve one of the problems the deck has, running out of cards consistently, but it's not doing 'anything else', meaning I can't really draw 2 early and not lose (because drawing 1 extra card is great with this deck, but the tempo loss for the chance of a 2nd card feel terrible early), so it feels like a 2 or 3 of in the deck rather than a 4 of.

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

75% Casual

25% Competitive

Date added 4 years
Last updated 10 months
Exclude colors W
Legality

This deck is Casual legal.

Rarity (main - side)

34 - 3 Rares

2 - 4 Uncommons

12 - 8 Commons

Cards 60
Avg. CMC 2.37
Tokens Copy Clone, Rat 1/1 B
Votes
Ignored suggestions
Shared with
Views