Thoughts and Suggestions are Welcome!

The Idea is pretty self explanatory

Lots of cheap control to hold down the early game while the zombies amass. Can lead to a simple win with just damage. Or Alchemist comes out and the Milling begins.

Can use Bone Splinters on the Alchemist if I a mass enough zombies to kill him with damage. Geralf's Messanger, and Gravecrawler work well with Bone Splinters again.


Right so took to FNM came 8th, I have since added 3 Cyclonic Rifts, realising i need a board cleanser, and more bounce, than I need Index. Having now tested it against my friends Vampire Deck which came 1st, and another friends U/R Delver. It works much better now and is more competative. It can now win purely with Zombie beatdown, as I can hold the board long enough, and the Alchemist, has lead to some spectacular wins. One of the best was have 25 Zombies, and unsummoning the Alchemist and Swinging for 50 dmg !.


CrunchBogus says... #1

I like where this one's head is at, but why Cancel instead of Dissipate ?

October 1, 2012 1:30 a.m.

No particular reason lol just the first one i saw for 1UU :P. That probably would be better yes just incase its play from grave. Ill change it lol

Ye i play tested it against my mates vampire deck and it won 3-1 before we got bored. Some games just the amount of cheap control enabled the zombies to just amass and kill him, and the one game the alchemist arrived and it worked wonders once a few tokens had amassed.

October 1, 2012 1:37 a.m.

djbreal87 says... #3

I myself have built a zombie mill deck, though I cannot remember everything off the top of my head (recently built though very effective) here is what I can remember.

GravecrawlersBlack CatsHighborn GhoulDiegraf CaptainUndead AlchemistGrim GrinHavengul (the 2U 2 other that taps 3 to exile creature from graveyard to place a 2/2 zombie onto the field while placing 1/1 counters on each zombie you control)Misthollow griffin (can be cast from exile)Endless ranks of the deadMurdersNow this isnt everything obviously, but from what I can remember its the best I can do lol

So the idea behind it, is to have quite a few one drops two drops zombies to get out there fast, (problem I had was too slow before) and stall to get Undead alchemist out, start milling for more zombies, with grimgrin.havengul/griffin combo you can sac the griffin to untap grim, then use havenguls pay 3 to exile it to put another 2/2 zombie and put 1/1 counters on everything, and then pay 4 to cast griffin back into play from exile. Even before getting that combo out (mid to late game combo) I had over 30 zombies, all 6/6's (from exiling other creatures from graveyard) and milled them in one hit for everything. Tons of fun, and milling people really pisses them off lol

October 1, 2012 4:07 a.m.

Inforussle says... #4

Any particular reason for Dead Weight instead of Tragic Slip ?

October 1, 2012 5:59 a.m.

Just simpler for a cheap shot don't wanna rely on a creature dying.

October 1, 2012 1:32 p.m.

CHICK3NP0TPIE says... #6

Tragic slip = instant though

October 1, 2012 4:36 p.m.

Jarrheadd0 says... #7

If this is actually for mill, I would suggest more mill cards, like Dream Twist and Mind Sculpt .

October 1, 2012 8:41 p.m.

Ye but its to nerf mana ramp, and cheap drops. Which i can sort out in my turn anyway. Like this 1st turn Gravecrawler or Diregraf, 2nd Turn Splinter/Deadweight Something, or if Nothing keep for Essence Scatter, Ping them. 3rd Turn much of the same, now with Dissapate, Could Drop a Captain. 4th Alche, and Hopefully you have stiffled the opponent enough for his to start his milling. The Zombies grow hectically from there and as I recall it took me 3 Turns to finish a friend off (Granted it was a Vampire deck and had a lot of creatures but i guess most decks have around 1/3 of their deck creatures)

I mean assuming a clean board from your opponents side, from all the counters and kill cards. On 4th Turn you probably have Undead and 2 of either Crawler or Ghoul, that leads to 4 Milled and around 1 creatures, 5th turn either Jace or a Captain, which would lead to 17/22 Milled and 6/7 Creatures. Assuming they have around 49 Cards on the 4th turn (7 Draw, and 4 Turns), that would lead to 41/22,19. And ye 6th Turn finisher with probably both a Captain and a Jace out and 47ish Cards Milled in that Turn.

So ye in that sense prehaps my explanation isnt in depth enough in the beginning, but everything is aimed at keeping the board controlled while the Alchemist gets going.

Tragic Slip may be Better Suited if he drops a bigger creature but i still have 3 Splinters and 7 Counters for it.

October 2, 2012 1:35 a.m.

Zickzag says... #9

Trepanation Blade could be great here with Highborn Ghoul

October 2, 2012 1:46 a.m.

robotson says... #10

+1 I like this version of the Zombie mill for standard. Almost forgot that Bone Splinters was reprinted in AVR.

October 2, 2012 1:37 p.m.

Khazad0 says... #11

I would advise to add at least 1 Trepanation Blade also, possibly 2. Drop 2 Essence Scatter and add in 2 blades.

October 2, 2012 5:03 p.m.

Khazad0 says... #12

Change that, take out the Dead Weight s and add the Blades in their place.

October 2, 2012 5:04 p.m.

PiranhaX6 says... #13

I've used a zombie mill in a Standard tournament, only after much anguish did I come down to something that now works )Mind Pulp. Trepanation Blade is awesome, and really works. Any other mill cards are worth it if you've got an Undead Alchemist out. I played with 3 Mind Sculpt and was exiling all sorts of creatures (a perfectly timed Wolfir Silverheart for starters, not to mention just milling other cards).

October 2, 2012 6:45 p.m.

CrimsonKing says... #14

Instead of Dead Weight why not replace it with Unsummon ? With Unsummon you can unsummon a blocker and get rid of your alchemist if you need to.

October 3, 2012 1:33 a.m.

Unsummon could work ye, I think ill probably side board all the various bits for this FNM and see how it goes. Tweak it till its sorted. I'm not to sure it needs much more Milling power. Better off having more control and making it easier for the Alchemist to ramp up. But I may be wrong :P

October 3, 2012 2:37 a.m.

Rarfaelz says... #16

Nice deck. I used the same idea on mine as side. If you want to take a look, WU Mill / Control. I'd maybe change only the Tragic Slip and Bone Splinters for few more counterspells, and keep those two cards as side. Counterspell you can use either to cancel the opponent creature, such as any other cast he try.

October 3, 2012 10:13 a.m.

Just a thought, but what about switching out Dissipate for Negate? Dissipate costs 3 whereas Negate only costs 2, and you still have Essence Scatter to take care of creature spells. You definitely need Tormod's Crypt in the sideboard for this, also.

October 6, 2012 1:09 p.m.

Ye no Negate was for Side Board. I will probably still be Dissapating Creatures TBH. The aim is to keep the board as clear as possible during those intial turns when Undead Alchie is up. After that its largely unstoppable save your Opponent Wiping the Board. Which again I could hopefully Dissapate lol

Tormod I'll defo add to the sideboard. And Negates.

October 7, 2012 2:22 a.m.

Dissipates are awesome since they can counter both types of spells, so I can't blame you for keeping them in there--just thought Negates instead might help lower your mana curve a little :) I'm definitely trying this deck out when I get the cash though! Seems super fun!

October 7, 2012 4:30 p.m.

ChewEmUp33 says... #20

Hey great deck! Looks fun to play! Wouldnt change a thing.Check out my simmilar U/B deck Mill for the kill

+1! Great job.


March 18, 2013 2:13 a.m.

Please login to comment

Compare to inventory
Date added 5 years
Last updated 5 years

This deck is Standard legal.

Cards 60
Avg. CMC 2.47
Tokens 2/2 Zombie
Folders Inspirational Decks, Favorites, Mill ideas, interesting decks, Mill, Favorites, Look decks
Top rank #59 on 2012-10-15
Views 2860