Updates - 4 Deadweights, + 2 Unsummon/+2 Tragic Slip. -1 Swamp, +1 Island. - 2 Geralf's Messenger, +2 Evil Twin. Thanks for all the suggestions folks keep em comming :P
October 1, 2012 1:30 a.m.
No particular reason lol just the first one i saw for 1UU :P. That probably would be better yes just incase its play from grave. Ill change it lol
Ye i play tested it against my mates vampire deck and it won 3-1 before we got bored. Some games just the amount of cheap control enabled the zombies to just amass and kill him, and the one game the alchemist arrived and it worked wonders once a few tokens had amassed.
October 1, 2012 1:37 a.m.
I myself have built a zombie mill deck, though I cannot remember everything off the top of my head (recently built though very effective) here is what I can remember.
GravecrawlersBlack CatsHighborn GhoulDiegraf CaptainUndead AlchemistGrim GrinHavengul (the 2U 2 other that taps 3 to exile creature from graveyard to place a 2/2 zombie onto the field while placing 1/1 counters on each zombie you control)Misthollow griffin (can be cast from exile)Endless ranks of the deadMurdersNow this isnt everything obviously, but from what I can remember its the best I can do lol
So the idea behind it, is to have quite a few one drops two drops zombies to get out there fast, (problem I had was too slow before) and stall to get Undead alchemist out, start milling for more zombies, with grimgrin.havengul/griffin combo you can sac the griffin to untap grim, then use havenguls pay 3 to exile it to put another 2/2 zombie and put 1/1 counters on everything, and then pay 4 to cast griffin back into play from exile. Even before getting that combo out (mid to late game combo) I had over 30 zombies, all 6/6's (from exiling other creatures from graveyard) and milled them in one hit for everything. Tons of fun, and milling people really pisses them off lol
October 1, 2012 4:07 a.m.
October 1, 2012 5:59 a.m.
Just simpler for a cheap shot don't wanna rely on a creature dying.
October 1, 2012 1:32 p.m.
October 1, 2012 8:41 p.m.
Ye but its to nerf mana ramp, and cheap drops. Which i can sort out in my turn anyway. Like this 1st turn Gravecrawler or Diregraf, 2nd Turn Splinter/Deadweight Something, or if Nothing keep for Essence Scatter, Ping them. 3rd Turn much of the same, now with Dissapate, Could Drop a Captain. 4th Alche, and Hopefully you have stiffled the opponent enough for his to start his milling. The Zombies grow hectically from there and as I recall it took me 3 Turns to finish a friend off (Granted it was a Vampire deck and had a lot of creatures but i guess most decks have around 1/3 of their deck creatures)
I mean assuming a clean board from your opponents side, from all the counters and kill cards. On 4th Turn you probably have Undead and 2 of either Crawler or Ghoul, that leads to 4 Milled and around 1 creatures, 5th turn either Jace or a Captain, which would lead to 17/22 Milled and 6/7 Creatures. Assuming they have around 49 Cards on the 4th turn (7 Draw, and 4 Turns), that would lead to 41/22,19. And ye 6th Turn finisher with probably both a Captain and a Jace out and 47ish Cards Milled in that Turn.
So ye in that sense prehaps my explanation isnt in depth enough in the beginning, but everything is aimed at keeping the board controlled while the Alchemist gets going.
Tragic Slip may be Better Suited if he drops a bigger creature but i still have 3 Splinters and 7 Counters for it.
October 2, 2012 1:35 a.m.
October 2, 2012 1:46 a.m.
+1 I like this version of the Zombie mill for standard. Almost forgot that Bone Splinters was reprinted in AVR.
October 2, 2012 1:37 p.m.
October 2, 2012 5:03 p.m.
Change that, take out the Dead Weight s and add the Blades in their place.
October 2, 2012 5:04 p.m.
I've used a zombie mill in a Standard tournament, only after much anguish did I come down to something that now works )Mind Pulp. Trepanation Blade is awesome, and really works. Any other mill cards are worth it if you've got an Undead Alchemist out. I played with 3 Mind Sculpt and was exiling all sorts of creatures (a perfectly timed Wolfir Silverheart for starters, not to mention just milling other cards).