Multiplying Vampires

Casual Vampires

wombatncombat Score: 1


Description

This deck's goal is to get 5 vampires into play. Once this threshold is reached, captivating vampire and bloodline keeper bonus effects usually guarantee a quick resolve. The only challenges experienced so far are mass clear spells and Aether Flash.

SpicyTangerine says... #1

You might want to take a look at this card Blade of the Bloodchief . I don't have it in my black vampire deck, but I put it in my red vampire deck. It might be better than Lightning Greaves because If you slap Blade of the Bloodchief on a weaker vampire, and your opponent tries to prevent you from getting five vampires, It will greatly increase the strength of that vampire. This could cause your opponent to hesitate from killing your vampires, thus giving you the edge to pump out more vampires.

March 28, 2013 1:17 p.m.

wombatncombat says... #2

Funny you say that, I just ordered the greaves to replace my botbc. Just like you said, I have to play it on my weaker creatures (specifically blood ghast) in order to take attention away from my stronger vamps however the cost to equip will sometimes prevent it from being attached until after the 4th or 5th turn. With a 0 equip cost I can bounce this up the food chain as stronger creatures emerge giving my creatures haste the whole time. Haste will be massive with my Bloodline Keeper  Flip as it will immediately create the token. I've considered removing artifacts together as it will sometimes cancel my Vampire Nocturnus buff but I'm hoping Underworld Connections will be enough to fix that while providing mid-late game acceleration (removed Sign in Blood as I always end up using it for it's draw properties early game). I'll playtest when they arrive and let you know how it goes. Maybe a 2-2 split would work. Equipping the same creature could yield interesting results. Appreciate you looking at the deck man. It's had great results so far but I'm not sure if that is attributed to my deck's strength or the weakness of my opponents decks.

March 28, 2013 4:58 p.m.

SpicyTangerine says... #3

It is a pleasure to look at how other people make vampire decks, considering vampire decks are my favorite decks. And the last sentence you wrote is how I felt about my mono black vampire deck, but I have realized that even compared to other decks I have made, as well as comparing it to other deck people have made, it is a beastly deck. Vampire decks tend to run very well. The only deck my mono black vampire deck has run across is against my buddy's anti vampire deck, but I am going to make a sideboard so it does better. If you make a sideboard for the same reason I recommend Distress , Thoughtseize , and Duress . I see you already have Duress in your deck though. But yeah I would love to know how your deck does, so please keep me informed.

March 28, 2013 6:06 p.m.

SpicyTangerine says... #4

Nevermind Thoughtseize . It was way too expensive financially.

March 28, 2013 6:18 p.m.

wombatncombat says... #5

Yeah, the duress have been purchased for just that reason. I wish I had the money to run 4x Mutavault it's literally the perfect land for my deck. Might try some simulated draws with Vampire Hexmage . 2/1 w/ first strike and the ability to remove planewalkers could be clutch.

March 28, 2013 6:23 p.m.

SpicyTangerine says... #6

I never thought of Vampire Hexmage being used like that. How many turns does it take for this deck to connect with the final blow? If you had to estimate an average.

March 28, 2013 6:31 p.m.

wombatncombat says... #7

I would say 7 turns on average but I would say most people would know I'm going to win by the 5th turn. I've heard people refer to Vampire Hexmage as one of the best planeswalker removes in the game. It also runs a crazy combo with Dark Depths but I don't think that's my win condition and I don't want to confuse my deck.

March 29, 2013 8:44 a.m.

SpicyTangerine says... #8

Yeah that is a crazy combo, but I agree that is not the win condition. If Lightning Greaves doesn't help much, I have two suggestions. Door of Destinies or Coat of Arms . I'm not sure how much either of them cost, financially, but they would definitely add a huge impact on your decks based off of how many creatures are in your deck. Door of Destinies is good if you get it in the beginning of the game, but Coat of Arms is great at any part of the game.

March 29, 2013 11:05 a.m.

wombatncombat says... #9

your right, I've never seen those cards before and both could be better options and fit the general theme of the deck better, Door of Destinies is expensive mana wise but makes me drool with it's potential. I could buff my self out of range of burn cards and build the lifelink on my nighthawks. Also this would fix my AEther Flash Problem.

March 29, 2013 12:26 p.m.

Well, I'm glad I could finally think something up that was of actual use to you. Let me know what you decide to do. Also, you should let me know how your deck plays against your buddies after you get your cards.

March 31, 2013 8:10 p.m.

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Date added 1 year
Last updated 6 months
Cards 60
Avg. CMC 2.51