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With this deck I try'd to find all the ramp cards available in standard right now so I could make it viable as a standard competitive deck and oh boy does it work well. There's nothing better then playing a Colossus of Akros with savage summoning on turn 4-5 and winning the turn after if your opponent cant respond to it. This deck does get crushed by black devotion if they have a lot of removal but other then that I could easily see my self playing this deck in FNM for a good while before I move on to something better. Side board help would be appreciated.

I have since updated this deck a lot from testing. It is now much more reliable and can easily handle some of the much more prominent decks. Its been able to stomp both Esper and Mono black on multiple occasions.

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Ive since gone through and made this deck a much less gimmick much more serious build. Its a majority of changes coming from getting rid of my bigger creatures and adding removal in the form of a white splash.

Selesnya Charm is one of my favorite cards and can easily throw a person off in your first game when they think your just playing mono green.

Banishing Light is just a good card all around and is some necessary removal in a game that doesn't finish early.

Other than these two the only differences are in getting more aggro oriented green creatures out early and being able to play tons of them at a time with all your extra mana.

I'm thinking of perhaps putting in Aegis of the Gods for the hexproof against Lifebane Zombie and Thoughtseize but I haven't needed to yet.

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