Sideboard

Instant (3)

Enchantment (3)


This is a deck that I would like to build. The entirety of all the creatures here have flying because...evasion. Faerie Miscreant s are a decent 1 drop that can net us card draw if we put multiples on the field. Quickling is nice in the 2 drop slot. It can be an early attacker or held as a way to bounce back another creature targeted by removal or exile effects. Mantis Rider is just plain value and can win games by itself if not dealt with. Thunderclap Wyvern is here for its anthem effect. Gives every creature in the deck +1/+1 OR can be held back and cast with flash in case we need the protection. Dragonlord Ojutai is hard to deal with due to hexproof, and when it lands a hit gives a free anticipate to dig for more fuel. Sarkhan, the Dragonspeaker can be used as creature removal or another flying creature that is indestructible AND pumped by the Wyvern. Dig Through Time is a 2 of here to help keep the hand full mid to late game, and Stoke the Flames , Ravaging Blaze , and Jeskai Charm provide the heat. Anger of the Gods is here to help with early game aggro strategies, or pick off other creatures that didn't die during combat. 4 copies of Celestial Flare make it so we can deal with hexproof of indestructible attackers, or something that just flat out needs to DIE!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

17 - 3 Rares

19 - 3 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 3.17
Tokens Emblem Sarkhan, the Dragonspeaker
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