A hyper-aggresive human tribal deck that should also be somewhat decent in later turns.

Doomed Traveler and Odric are last-minute filler and subject to be replaced. That aside, they both seem pretty good for this deck.

Manabase should ideally let me be aggressive right from the start and not get in the way of my spells too much. My extreme budget (Champion of the Parish is in this deck because I already own a playset) unfortunately means I have to stick to the nonbasics I have, but Evolving Wilds and Selesnya Guildgates are perfectly doable (their speed seems like a serious drawback for this deck, unfortunately). Want Forests for T1 Pilgrim and Plains for the fact that most of my cards are white. Number of lands can change, considering cutting a Plains.

1-drops: Champion is obviously good, Pilgrim helps me go crazy out of the gates and helps Increasing Devotion be a thing, and Boros Elite shouldn't have much of a problem getting battalion triggered. Doomed Traveler's filler like I said, but a creature that gives you a flier that triggers Mentor when it dies...not bad.

2-drops: Lord, lord/beatstick, and token-maker. I don't see anything getting cut here.

3-drops: Mentor of the Meek helps me stay aggressive without running out of gas / helps me recover post-boardwipe. Slight anti-synergy with Mayor (might make a creature too big to get the draw effect), but worth it anyway. Considering running 3, since while I really want to draw him, I don't really want to draw 3 or more. Oblivion Ring is flexible removal, not sure I want to run all 4 though.

Odric: Pros - Fits the curve and makes my creatures unblockable / other shenanigans. Cons - Unimpressive post-boardwipe, costs 4. "Fitting the curve" in a deck that's just drawing via Mentor lategame doesn't feel like that big a deal anyway. Replaceable.

Increasing Devotion: Flashback cost is unplayable here, but I guess any flashback is a threat vs really boring control decks. Main point: it costs 5 mana (ick) for 5 1/1 humans. That makes Champion and the lords go absolutely crazy.

Maybes: Daring Skyjek is 3 often evasive power for 2. Selesnya Charm is pump+removal (that kills Obdezat!)+yet another creature. Charm's hard to cast T2 but I probably don't want to anyway. Fiend Hunter is worth serious consideration, being creature removal that's also a human. Thraben Doomsayer isn't very aggro but helps the deck keep moving (and if that fateful hour works out, whoa.)

...I completely forgot Glaring Spotlight was a thing. This deck gets crazy amounts of power on the board very easily and very quickly, so mass unblockable could be worth the mana and cardslot. Although compared to Odric, I'm not sure.

Numbers of cards on the maybeboard are semi-random, but I have some reason for a good amount of them.

Sideboard: Very inexperienced with sideboards, but this seems like a good start. Nearheath helps vs other aggro, Rest in Peace is just mean vs the right deck. Maybe Nevermore? Also Riders of Gavony is freaking scary, suddenly making a good amount of your opponents' creatures unable to block anything. Rootborn Defenses is a terrible sideboard idea (indestructibility vs boardwipe! also a token I guess) vs control but I might as well mention it anyway.

Open to feedback, as long as it's not something stupid like "run 4x cavern".


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Date added 5 years
Last updated 5 years

This deck is Standard legal.

Cards 60
Avg. CMC 2.08
Tokens 1/1 Human, 1/1 Spirit, 2/2 Wolf
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